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Breaking out of cinematics

08-10-2002, 08:04 AM#1
Guest
As I am putting the final touches on my SP RPG map, I'm now trying to add the ability to skip cutscenes. Can't figure it out though.

Obviously the event is easy (Player - Cinematic skip), but I can't find the actions to halt an active trigger (the cutscene). It seems that the only way to stop a trigger from completing its actions is from within the trigger itself.

Anyone know how to implement skipping cutscenes?
08-10-2002, 07:35 PM#2
Guest
the way i did it was this...

Trigger #1:
Events:
-Player - Skip Cinematics

Condition:
-Trigger - (Cinematic On) is on equal to TRUE

Action:
-Turn off this trigger


Cinematic Trigger:
After every transmission and before the wait command (yes this is annoying and tedious) add the
- If (trigger #1) is on equal to false, then run (trigger #3) ignoring conditions, else do nothing
- If (trigger #1) is on equal to false, then skip remaining actions


Trigger #3:
Events:
Conditions:
Actions:
- Turn off Cinematic Mode
- Unpause all units
- Turn on trigger (camera 00) [this was to resume the default camera]
- Enable User Control
- Turn on (Trigger #1)

I think that was all of it...be sure you also include any actions that would happen in conclusion of the cinematic BEFORE you do the Skip Remaining Actions part. It's not an instant cancel of the cinematic but its better than going through the whole thing :) Hope it works for you.
08-11-2002, 01:48 AM#3
Guest
Yeah, I ended up doing something similar to this. :)