HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Summon countdown still says "water elemental"

07-11-2003, 03:45 PM#1
Zifnab
I created a custom summon spell based on the Water Elemental spell, and in the summon countdown bar it still says "Water Elemental" instead of something else, such as the name of my spell.
Is there any way around this? There's obviously a missing field in the ability editor where this information is stored... Hopefully it will be fixed in a patch.

*sigh* If I can't fix it I might have to make a perma-summon based on Misha...
07-11-2003, 03:53 PM#2
DragonBlade
post your map
07-11-2003, 05:56 PM#3
Zifnab
I can't post it; I'm at work :(
And I'm leaving to go on vacation for the weekend right when I get home...

But anyhow. There're no field in the ability editor that look like they might change this. The only thing that still says "Water Elemental" in the ability is the order string, which more accurately says "waterelemental", so that can't be it. (I don't see why they let us add our own order strings...)
07-11-2003, 07:35 PM#4
Guest
don't quote me on this, but it may be impossible to do at this point without .slk/.txt editing. if you look closely at the "Sea Elemental" summon that that the Naga Royal Guards have (you use them several times in the human campaign) you will notice that the sea elemental's countdown also says "Water Elemental". i think this is similar to the whole problem with changing the buff art on units.

hope they fix this soon, it's the single biggest problem with an otherwise excellent editing tool:D
07-11-2003, 07:39 PM#5
angelofdeathx
can' you set a timer on a unit with triggers where you set whats in the timer. if so just make a permanet summon and give it the timer
07-11-2003, 08:40 PM#6
Guest
I'm quite certain there's a solution! Most items that summon units say "Summoned Unit" threre, so if you base it off of the item, I think the ability will work.