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FT WE broke "move to" trigger?

07-11-2003, 04:34 PM#1
Calico
Hi all,

I created a castle defense style map with the RoC WE that worked just fine, but held off releasing the map since FT was about to come out.

Turns out, now the map will not work with the FT and I can't find any problem with the triggers.

Here is what happens:

The map loads just fine both in the game and the WE.
Bad guys spawn in region 1.
Bad guys told to "move to" region 2.
Bad guys start moving to region 2, get about halfway there, then turn around and run back to region 1.
Bad guys then stay at region 1 until I send a unit out to attack them.

It is like the game forgets that I told the units to "move to" region 1 once they start moving. These triggers worked just fine in RoC.

Thanks for any help you might offer.

Calico