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Problems with cinematics and unit messages

08-10-2002, 11:25 AM#1
Guest
ok... i'm pretty much a n00b to most of this stuff...

but so far i've been managing pretty well by looking at stuff in the warchasers map that comes with WC... but i'm having a great deal of trouble with the timing of unit speach...

what happens is that it never waits for the proper alotted amount of time...

in the trigger settings i tell it to wait 15 seconds and i get all of mabey 7 or 8... and that's in single player mode...

if i change over and try to play it in mutliplayer with more than just me... it skips whole transmissions all together...

i've tryed putting in the wait command... but that dosen't seem to help... wanted to know if anyone knew a good way to have units speak without thier messages getting lost from the lag... :confused:

one last thing... i did take a quick glance at the way Kaggz did his RPG with the speach... but i could make no sence of all the variables he was using... if anyone knows a fairly simple way to do it... without using game time... then i'd be more than happy to listen... otherwise i'll be forced to wrack my brain and try and decifer that Kaggz stuff ;)
08-10-2002, 11:29 AM#2
Guest
make sure you add the WAIT trigger after transmissions...
if you don't than the next trigger will start before the transmission end...

it's kinda hard to explain
download a map that has a intro cinematic and you'll understand
08-10-2002, 11:36 AM#3
Guest
what i'm concerned about is when a cinematic whatever goes off during the middle of the game...

i went and looked at what 3dguy did for the kaggz map and saw that you can have each trigger go off dependant upon game time, but i can't time when people will move their units into a zone to activate a conversation...

also i have the waits set to 7 seconds... but with 5 people in the game i was only getting every other unit message from the units i was using...

every other message would stay for about 5-7 seconds...

one last thing... when i tested the map with the other person who was werkin on it with me, the timers would go off at an accelerated rate, but not fast enuf so u couldn't read it... this time i tested it with 5 people and every other one went off in a blur...
08-10-2002, 03:51 PM#4
Guest
for the cinemas have the conditions equal to the player enters a region and the player is equal to player one
and another condition where the entering unit is a hero

then, when you start the cineme make sure to turn it off.

as for the the cinemas, only turn the cinematics on for players who meat the conditions, for example unit in region, unit in region owned by player 1, then only fire the cinematic for player one.

if you want independent cinematics instead of all the players, you'll also have to move the camera for only one person at a time and for transmissions, they should look something like this

send trans from unit type=the unit type that the unit is with name (variable strings work nice) and message=whatever the unit says and then add 15 seconds and wait ( for the player you want to send it to, put it to player matching condition of being in the region, this can also be used for the cameras)

otherwise make the cinema a cinema for all the players, if it's a mapp intit cinema then have event map init

no cond

action turn off this trigger
cinema on for all players
camera apll to every player individually or I'm sure there's a quicker way, but doing it individually isn't hard with cpy and paste
turn letterbox mode on for all
then start tranmissions from units dissplaying to all players
(if you set the wait on the transmission to zero it will automaticall add 5 seconds so if you set it to 10 seconds, it's rreally 15)

then after the trans put a wait action with a time of five seconds if you set the wait on the transmission equal to zero or more depending on the time of the transmission, either one of these should work.

Also it is probably best for skipping cinemas to do it by making players inputs skip due to the fact that skipping manually will screw up the game.

I hope this helps:D
08-11-2002, 05:37 AM#5
Guest
all that stuff u told me to do i've done already....

here, lemmie recite a blerp of what i have in my trigger list for some of teh cinematic sequences...

Trigger Name: Return To Village Elder

Event:
A unit enters region Elder Activation Region

Condidtions:
Triggering Unit is a hero equal to true

Actions:
disable (this trigger)
select all players in player group (all players) and apply Intro camera <gen> for picked player over 3 seconds
Turn letterbox mode on for all players: fade over 2 seconds
Turn cinematic mode on for all players
Send Trasmission from [The Village Elder <gen>] named the village elder and say: very good chosen ones... etc etc... add 15 seconds and wait
wait 7 seconds
[then a whole bunch more of the transmissions and wait timers of 7 seconds...

the whole problem is that it is not waiting the 7 seconds, it's not even waiting the 15 seconds that i set within the unit message trigger... this is the problem i'm having... in multiplayer it's going tru the speach so fast u can't even see it appear most of the time...

this is what i'm trying to fix...
08-11-2002, 07:43 AM#6
Diabolyx666
in the cinematic-transmission trigger, select don't wait and just use the wait-7 seconds command.
08-11-2002, 02:10 PM#7
Guest
for the trigger turning off, do you have it as disable this trigger or turn off, that might make a diffirence

the only other thing but it doesn't yhave to do with transmissions, if you want your cameras to go over a period of three seconds, you have to put in a wait command

I'll send one of my cinematic cut scenes, you can look at it if you want, and maybe see about anything.

The attachment doesn't work but I could send it to you by mail
08-12-2002, 06:30 AM#8
Guest
[email protected]

the first transmission may be getting cut off due to the lack of wait timer for the camera panning... i'll try adding one in there and eliminating the waits on the transmission trigger itself...

if any of u guys want a copy of what i have so far, just e-mail me and i'll attach u a copy...