| 07-12-2003, 06:38 AM | #1 |
Heh well heres somemore for ya. A)How to do custom loading screen? B)How to do custom icons (like flamestrike and what not)? C) How do I make it so when Unit X casts spell "Cosmic Blast (based off Flamestrike), it will ripple the ground? I know how to ripple it, and here is the current trigger i got but it will ripple even if outta range... Trigger 1 ----------------- E:Unit is issued order targeting a point C:Order issued equal to: Flamestrike (note, if u look under the spell editor, there is a button that says "Use/Turn On X". thats what flamestrikes command is) A: Create Ripple at Target Point of issued order Things I thought about adding, A unit in range thigy, Wait For: Start effect of spell (actually tried, but u cant do start of effect) and others.... but this is all i got to work. I tried doing E: Unit Starts effect of spell C:Ability = "Cosmic Blast" A:Ripple blahblahblah at (now this is where i couldnt find target of ability, so i tried point of issued order) <---- See So if you can help me, plz do.. Thx in advance |
| 07-12-2003, 07:28 AM | #2 |
Use both events in 2 separate triggers. Trigger 1 ----------------- E:Unit is issued order targeting a point C:Order issued equal to: Flamestrike (note, if u look under the spell editor, there is a button that says "Use/Turn On X". thats what flamestrikes command is) A: Set Variable - Set Point = Target point of issued command. Trigger 2 ----------------- E: Unit Starts effect of spell C:Ability = "Cosmic Blast" A:Ripple blahblahblah at (now this is where i couldnt find target of ability, so i tried point of issued order) ---- now, use the new variable "Point" that was created in the first trigger. I used something similar to this to create a crater at the impact spot of my "Meteor Storm" spell |
| 07-12-2003, 08:50 PM | #3 |
k thx |
