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More Questions! Yay

07-12-2003, 06:38 AM#1
Thunder-Hunter
Heh well heres somemore for ya.

A)How to do custom loading screen?
B)How to do custom icons (like flamestrike and what not)?

C) How do I make it so when Unit X casts spell "Cosmic Blast (based off Flamestrike), it will ripple the ground? I know how to ripple it, and here is the current trigger i got but it will ripple even if outta range...

Trigger 1
-----------------
E:Unit is issued order targeting a point
C:Order issued equal to: Flamestrike (note, if u look under the spell editor, there is a button that says "Use/Turn On X". thats what flamestrikes command is)
A: Create Ripple at Target Point of issued order

Things I thought about adding, A unit in range thigy, Wait For: Start effect of spell (actually tried, but u cant do start of effect) and others.... but this is all i got to work.

I tried doing

E: Unit Starts effect of spell
C:Ability = "Cosmic Blast"
A:Ripple blahblahblah at (now this is where i couldnt find target of ability, so i tried point of issued order) <---- See

So if you can help me, plz do..

Thx in advance
07-12-2003, 07:28 AM#2
Zoi
Use both events in 2 separate triggers.

Trigger 1
-----------------
E:Unit is issued order targeting a point
C:Order issued equal to: Flamestrike (note, if u look under the spell editor, there is a button that says "Use/Turn On X". thats what flamestrikes command is)
A: Set Variable - Set Point = Target point of issued command.

Trigger 2
-----------------
E: Unit Starts effect of spell
C:Ability = "Cosmic Blast"
A:Ripple blahblahblah at (now this is where i couldnt find target of ability, so i tried point of issued order)
---- now, use the new variable "Point" that was created in the first trigger.


I used something similar to this to create a crater at the impact spot of my "Meteor Storm" spell
07-12-2003, 08:50 PM#3
Thunder-Hunter
k thx