| 08-10-2002, 05:46 PM | #1 |
1. When you use an event where you have to define a unit, you can only use presets and units already on the map. You can't use units defined by variables for God-knows-why. A lot of times you can get around this, but I don't know how to make a "unit within range" event with a unit defined by a variable. It sucks. 2. How do you remove items lying around the map? I have a trigger where items are continually generated, and I want it so that when you're done with that part of the level, the items are removed. But there's no trigger to let me do this. Do I have to define all the items with an array and remove them or something? |
| 08-10-2002, 10:31 PM | #2 |
Actually, it's for single player. And the problem is that there is no "remove items in region" action. |
| 08-11-2002, 12:42 AM | #3 |
Guest | Hm... he's right. There's no "item in region" trigger part. It might be possible to work around that part - maybe by adding all items in the region to a group and then deleting all items in that group. |
| 08-11-2002, 06:51 AM | #4 |
Nope, you need to add every item thats created to an array and go through the array removing the items one by one to do what you want to... |
