| 07-12-2003, 07:22 PM | #1 |
Guest | Yesterday I downloaded Wc3 Image Extractor II. To start off I decided to play with the grunt's skin. So I altered the head of the grunt tested it in the world editor and voila it worked. So then I decided to go a little further and now it won't work at all. The only thing I can think of is there is a detail I did the first time I am simply overlooking now. So here is what I am doing: I open up Wc3 Image Extractor II and it lists all the WC3 vanilla units. I follow the tree to the grunt and click save as Grunt.tga. Then I fire up my photoshop 6.0 and Edit the picture. When I am done I save as Grunt.tga. Then I go back to Wc3 Image Extractor II and click open image. I find the Grunt.tga file and select it, I then use Wc3 Image Extractor II to save it as grunt.blp. I check it in Wc3 Image Extractor II and it shows the altered picture. So far so good it would appear. Now I open up the world editor and it comes up with the standard blank layout. I open up the Import Manager and right click the background and select import file. I find the Grunt.BLP and add it to the window. I double click the line to open up the imported file properties. I checkmark the "Use custom path" and change the full path to Units\orc\grunt\grunt.blp. Then I create the unit in the editor and voila...****...it doesn't have my skin. So I save the map and look again. Nope that isn't it. So then I decide to save the map and actually try to play it thinking maybe it'll appear in game.... nope. Now I have been messing with this quite a while, re-reading tutorials and I can't get this to work. So if anyone has run into similar problems or can see what I am doing wrong let me know. Thanks in advance. |
| 07-12-2003, 08:45 PM | #2 |
To get your new skin to show up in WorldEdit, you need to put it in the proper directory, i.e. C:\...\Warcraft III\Units\Orc\Grunt\Grunt.blp I don't know what's wrong with your editing, other than maybe you made a typo and didn't notice. Attach the skin and I'll see if it's a problem with the skin itself. |
| 07-12-2003, 09:12 PM | #3 |
Guest | The first time when I was working with the import manager all I put in was units\orc\grunt\grunt.blp. I didn't put in a drive letter or anything before the units. In fact I didn't even have the skin in the same directory as war3, would that even matter? The first time, the time it did work for me, I just had the skin in my war3 image extractor II directory. It worked that time so I don't see the flaw being there. Perhaps elaborate that part. As for typos I am trying it in identically to what I have posted except for case, I did make all the case uppercase for the first letter of each word, lowercase for the rest, but I didn't think this was anything where case was relative. As for the skin I have deleted it and tried others over and over already. |
| 07-12-2003, 09:25 PM | #4 |
I'm having the same trouble. I did exactly what the other guy did, and i cant get the skin to show up, whats a matter? |
| 07-12-2003, 09:26 PM | #5 |
If you have it in the Warcraft III directory in the right folder (like the path I posted above) it will show up in World Edit. Strangely, World Edit won't look at imported files, so you need to do this to see it in world edit. |
| 07-12-2003, 09:31 PM | #6 |
So will typing in for the model, C:\Program Files\Warcraft III\Units\Grunt.blp work? |
| 07-12-2003, 09:41 PM | #7 | |
Quote:
its: C:\Program Files\Warcraft III\Units\Orc\Grunt\Grunt.blp |
| 07-12-2003, 11:08 PM | #8 |
You don't type that, you actually create those folders and then place your skin it it. |
| 07-12-2003, 11:39 PM | #9 |
Guest | That worked out fine, I could import the unit and look at it and everything. I really have no idea how I got that to work the first time without actually creating those folders. Odd. On a second note, now when I save my map I get an error pertaining to the creation of a directory during save. here is the error: Unable to create directory 'C:\Program Files\Warcraft III\maps\XRTS\test.w3mTemp\C:\Program Files\Warcraft III\Units\Orc\Grunt\' System Error: The filename. directory name, or volume label syntax is incorrect. |
| 07-12-2003, 11:44 PM | #10 |
Guest | I was putting the actual "c:\.....etc" in the import manager as well. When that was changed back to what the utorial had said I got no error, that makes sense from what the error said now that I think about it. Well thanks guys, you are simply amazing with all this knowledge you carry around. One last question. When I make a skin like this, and then I save the map and play on bnet, I don't need to send them anything but the map and they will be able to see the units correct? |
| 07-13-2003, 12:21 AM | #11 |
as long as the skin is in the map (via import using tft we) |
| 07-13-2003, 12:44 AM | #12 |
Guest | Thanks again. |
| 07-13-2003, 02:13 AM | #13 |
Guest | A similar problem is now back. I don't know why it does it but it did it earlier today once too. I skinned my grunt and opened it into the editor. Cool, so my next step was to change it a little which I did and then open it up into my editor. Again good. Now I wanted to look at the original grunt so I closed out the map and opened a new one and ... my skinned grunt is there without being imported. So then I close out the editor and reopen it, the grunt is still skinned. I look in the import manager and it is still empty. Weird. So then I think, I'll just reload the old skin like I would a new one, so I take the original skin and save over my blp file, reimport it and .... huh? still the old skin shows. So I delete the blp, close the editor, open the editor back up and.... STILL the skinned grunt. What the hell. :-P Now he won't take his new skin off! Heh. I can't help but find humor in this since I couldn't get it on first and now I can't get it off! |
| 07-13-2003, 03:55 AM | #14 |
is the new skin still in the units\orc\grunt\ folder? if it is, that the problem. Just move it to another folder. |
| 07-13-2003, 04:49 AM | #15 |
It will always display whatever file is in the local folders. |
