| 07-13-2003, 01:10 AM | #1 |
how do you do it? i need to map textures to specific faces, not the whole model and i can't figure out how. i can't find a tutorial on it anywhere, if you know of one or can just tell me here, please reply, thanks |
| 07-13-2003, 05:20 PM | #2 |
Guest | Go to Help->Tutorials in Milkshape for a basic skinning tutorial. To map a specific face onto the texture, first select your face(s) that you want mapped. Open then texture coordinate editor and defind a region using the region tool, roughly encompassing the area of the texture that you want to apply the face to. You can change the projection angle between top, left, front, ect to make is so the initial map more closely matches how you want it on the texture. Click remap. Now use the select and move tools(not in Milkshape, use the ones on the side of the texture coordinate editor) to move you vertices to match where you want them. |
| 07-13-2003, 05:42 PM | #3 |
ah, thanks man! one more qustion, is there some kinda of "generate skin" option? in other words it would take all your textures and compile a skin for you, because i need to import a model and a skin for another game too |
| 07-14-2003, 03:08 AM | #4 |
Guest | I'm not sure exactly what you mean. If you mean convert the BMP used in Milkshape into a BLP or whatever the other game uses, Milkshape doesn't support that, but you can probably find a different tool. |
| 07-14-2003, 10:22 AM | #5 |
uhm, i'll put it a different way, i got 3ds max 5 and lightwave 7, will either of those work? what i need to do is unwrap a uvw map as a single skin file, that when used in the game will be wrapped onto the object, any comments? |
| 07-14-2003, 02:35 PM | #6 |
http://jozef.3dpixel.org/ On this site there is a tutorial about unwrapping an airplane. It's very good, because it's a 'video' tutorial. |
