| 07-14-2003, 12:01 AM | #1 |
How would I make a unit move to wherever the rally point of a building is (the unit cant be trained by the building)? Im assuming you use Action-Issue order targetting a point. Problem is I dont think theres a Function called rally point of building X, so maybe you have to use regions and have it that when the rally point is placed a region is set at where the rally point is. Anyone got any ideas? |
| 07-14-2003, 12:04 AM | #2 |
Guest | Set a coordinates variable on a - set rally point. IE - Event - Player 1 sets a rally point Conditions - Blah Action - Set XY = set rally point I dont know if there is a rally point event but if you have common sense with triggers you will be able to understand what im trying to say. |
| 07-14-2003, 02:38 AM | #3 |
Guest | Auctually under the commands i found this little bugger - [CmdRally] Tip=Set Rall|cffffcc00y|r Point Ubertip="Orders units that pop out of the building to immediately attack move to the targeted area. You can rally point gold mines or trees to auto-harvest. You can rally point a unit to have new units follow it when they finish building." Hotkey=Y so i think if under the event you would say Unit issued an order targeting a point. Then have the order = to "Rally" without quotes. Set a variable of the location of this rally point. |
| 07-14-2003, 02:43 AM | #4 |
Guest | I though there was a rally point function.... 0_o |
| 07-14-2003, 02:48 AM | #5 |
Guest | There could be but i'm busy right now with my own problem so i can't spend to much time on yours. :( http://www.battle.net/forums/thread....ThreadID=32743 |
