| 07-14-2003, 04:53 AM | #1 |
Hey I'm fairly new to triggers and the like but I've done some basic programmming and worked with event based systems before. I was working on building a unit selection dialog that would work for all players in a multiplayer scenario based on the dialog tutorial @ www.theworldcrafters.com but it appears not to work. I tell the editor based on which unit is chosen to create 3 of the required unit for triggering player at triggering player's home base (start location) but they don't appear. Yet if i specifiy which player owns them they appear at the 1st player's start location always. This is using the event "dialog is clicked"and the condition "clicked dialog is equal to (dialog button name). Ã? think it's because wc3 doesn't pick up which player clicked the dialog so it doesn't know but im not 100%. If it is so can anyone suggest a way to make it so i can still use dialogs in mp without needing a bunch of dialog or seperate bunch of events for each player? Thanks for your time. |
| 07-14-2003, 06:21 AM | #2 |
Guest | if TFT didnt change anything, you need 1 dialog for each player but with arrays and copy+paste its done in 5 mins |
