| 07-14-2003, 06:12 PM | #1 |
is it possible to move a unit over time or at least with a rate? |
| 07-14-2003, 06:25 PM | #2 |
I guess that the below native functions from common.j might be helpful. Code:
native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean constant native GetUnitX takes unit whichUnit returns real constant native GetUnitY takes unit whichUnit returns real Do they make any sense? |
| 07-24-2003, 02:19 PM | #3 |
I asume move a unit over time you mean something similar to the "knockback" that some cinemas did. best thing to do is set up a new trigger that fires when a counter expires. The counter will be reset until a condition is true to .01 seconds. The actual commands would be to move unit instantly to point with offset in a direction (you can get the angle between 2 points if you needed it, its a normal blizzard math function) Then move the unit about 20-30 units (or higher if you want it to fly foward or backwards faster) |
