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Fortress Wars 1.3 *Minor Patch*

07-14-2003, 09:04 PM#1
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Only a small patch, and probably the last one for a while until the team version is released (unless more bugs are uncovered)
Enjoy, dont get too excited, not many changes.

Map @ first reply or http://www.wc3campaigns.com/forums/a...&postid=203329

Bug Fixes
- Player 4 can no longer build a tower on top of the observatory hill
- Global attacks building and Meteor launcher can no longer be destroyed
- Flame towers and Death towers can no longer be built anywhere
- Income now properly shows in the center at the start of the game

Changes
- Meteor storm damage reduced to 700, down from 850
- Improved Observatory health increased to 710, up from 650
- Level 3 summons are now 7000 gold, down from 7500
- Saboteurs now have 15% evasion and blink (no mana cost, 5 second cooldown)
- Saboteur now deals 780 damage to buildings, up from 750
- Saboteur Full damage AOE is now 80, down from 100
- Stock of Seals, Dogs and Owls reduced to 15 max (Down from 25, 22,22)
- Seals, Dogs and Owls are restocked 1 second slower
- Pacify is now 450 gold
- Fog of War is now 350 gold
07-14-2003, 09:07 PM#2
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Attachment
07-15-2003, 01:53 AM#3
Synical
Couple Comments...

when someone uses the defender profile.. and another player uses a invasion... the invasion never gets past those 2 riflemen... either make them invulnerable or easier to kill?

also Meteor shower is incredibly overpowered imo.. and should be taken out.

tier 2 creeps are to expensive.. 4000ish gold for kobald? crazy... have you played Zak_'s Tower Wars.. Take a look at that.. I think the economy is perfect in that.

good work so far tho.. :mtk:
07-15-2003, 01:55 AM#4
Synical
Also add hotkeys for all the creeps.. its annoying have to use the mouse button to send creeps.
07-15-2003, 06:16 AM#5
Download
Quote:
Originally posted by Synical
Couple Comments...

when someone uses the defender profile.. and another player uses a invasion... the invasion never gets past those 2 riflemen... either make them invulnerable or easier to kill?

also Meteor shower is incredibly overpowered imo.. and should be taken out.

tier 2 creeps are to expensive.. 4000ish gold for kobald? crazy... have you played Zak_'s Tower Wars.. Take a look at that.. I think the economy is perfect in that.

good work so far tho.. :mtk:


Errr... there is no kobold, The Gnoll (cheapest tier 2 creep) is 650 gold, and the most expensive tier 2 creep is 2000 gold, so what the hell are you talking about with your 4000 gold kobold. Hotkeys will not be added.
07-15-2003, 06:23 AM#6
Silenkiller
Quote:
Originally posted by Synical
Couple Comments...

when someone uses the defender profile.. and another player uses a invasion... the invasion never gets past those 2 riflemen... either make them invulnerable or easier to kill?

also Meteor shower is incredibly overpowered imo.. and should be taken out.

tier 2 creeps are to expensive.. 4000ish gold for kobald? crazy... have you played Zak_'s Tower Wars.. Take a look at that.. I think the economy is perfect in that.

good work so far tho.. :mtk:


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07-15-2003, 06:24 AM#7
Silenkiller
Quote:
Originally posted by Synical
Also add hotkeys for all the creeps.. its annoying have to use the mouse button to send creeps.


This gets 3

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07-15-2003, 06:32 AM#8
Smokenham
wtf silent killer?

-_____________________________________- yea i can do a line 2
07-15-2003, 06:47 AM#9
Download
Thats a smiley

-_- = thats a stupid statement.
-___________________________- = take a wild guess what it means :-)
08-25-2003, 09:13 PM#10
Hivemind
A few comments on v1.2.

Invasions should be a little more expensive and there should a wider range in power of a invasion. The first invasion can come a little early and latter invasions are useless.

The tower killing abilities are good to keep from stalemating but they all seem a bit overpowered.

Cold attack should come earlier in the game. By the time you get it there are better thing to get.

Defense upgrade should have a greater effect on towers. Didnt check real close but it didnt seem to do much.

The profiles (spec ablilites) dont seem balanced. We like the type you have but some are way better than others. Take defender vs peacemaker for example. Peacemaker will save you from a early invasion but latter in the game invasions are marganal at best. Defender get basicly 6 free towers with upgrades that give you other good things. Some of them realy suck. The one that gives 10% to health to attacking units is about useless. It should be more like 30%. Greed and the one that gives income for towers/techs dont give enough cash.

So far we havent lost using defender and a early rush. Just enough towers to keep the rabble out and then all offense. The heavy attack eary keeps eveyone building towers so they arnt sending a lot. As we attack our income goes up fast enough that we can keep building towers slowly to defend against what they can send. The only real weakness would be a very skilled play doin a early invasion. It takes more skill to beat it than it does to play this strat by quite a bit.

We have also done well with the extra range one combined with lots of fire towers. The extra range allows us to spread them out more to defend better vs global attacks.

Overall the format is good and the map is well put together. Best of all its fun. A little more polish and it will be great. Gj Download.