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The TFTWE 1.10 Known Bugs List

07-15-2003, 12:18 PM#1
Vexorian
EDIT: Brett Wood Has released his own Known bug list:
http://www.battle.net/forums/thread....nt=0#post34076




Anyone can contribute.

1) When you use wait it removes the values for some Event Response Functions

2) When you change an Unit's attack target to only enemy the unit will be still able to attack allies.

3) Syphon Mana and life drain seem to be created from the same ability, so you can't give a hero both Syphon Mana and life drain.

4) The Event Unit uses item doesn't work with Staff like items nor powerups.

5) When you save a map with the 1.10 editor without changing some unit values the editor will save with the 1.07 values (Confirmed by Brett Wood)

6) When you give a spell a level above 4 , the game will think that any default value there is 0.

And the list continues.
07-15-2003, 12:24 PM#2
DaKaN
1.) setting a buildings splat texture to none crashses TFT

2.) clicking on a jass trigger, then scroll down to a block of text, click on that text and it jumps back up to the top of the trigger (very annoying with long triggers)

3.) Forgetting a closing " in string varibles crashses WE when you try and save
07-15-2003, 01:15 PM#3
TUnified
If you create a hero without Hero - Inventory, then any item you attempt to pickup in the game will crash WC3. I'm sure thats common knowledge tho...

:ggani:
07-15-2003, 02:22 PM#4
DaKaN
Setting camera bounds is a little whacky in game. The minimap messes up, and the bounds dont set right sometimes. Not to mention that it can crash the game if you change camera bounds while the camera is moving (did not do this in RoC 1.06)
07-15-2003, 03:26 PM#5
Chicken_Soup
This is a doodad thing. I can't ignore the pathing with the ctrl + # pad thing, and half the time, I can't raise or lower dooddads. Also, the doodads I enlarge never show up as big as they're supposed to. And sometimes when I make a doodad, models don't show up. Like trees, arches, etc.

See post: http://wc3campaigns.com/forums/showt...=&pagenumber=2
(That big building in post about half way down always comes up small ingame)
07-15-2003, 03:43 PM#6
Electricall
Dunno if this is known but... sometimes when i open player properties it hangs up... very irritating.
07-15-2003, 05:25 PM#7
DaKaN
the player properties things will hang if you have custom slk's that are used in this area. Try removing the custom files from your wc3 dir and use player properties again.
07-15-2003, 05:37 PM#8
FF_Behemoth
*** Feedback, when set as a hero skill, It will do ALOT of dmg but drains the mana amount correctly. example: a hero with feedback(15mana drain, 15dmg) attacks a unit with 200 mana; the unit will lose 15 mana but will recieve 200dmg + heroes attack value

*** Changing a unit skill to a hero skill (you have to click on another skill then go back to that skill for the correct values to appear) very annoying!!

*** Trigger, You have to manually open each 'action,conditon, and event' for the values to appear. (BWood said this was a bug)

*** Parasite skill, the (Stats - casting time) is actually the Timer for the parasites

sticky this??
07-17-2003, 01:33 PM#9
Vexorian
Hero - Create (Random level X Any Class item-type) and give it to (Triggering unit)

Won't work.
07-17-2003, 04:02 PM#10
Pirogen
Quote:
*** Trigger, You have to manually open each 'action,conditon, and event' for the values to appear. (BWood said this was a bug)
Strange... that never happens to me.