| 07-15-2003, 01:51 PM | #1 | |
i was browsing through common.j and found something of intereset Quote:
does this mean we can use tese function in RoC (which is the version i have)? if we can how would it be implemented? could it be put into the GUI? thx in advance |
| 07-15-2003, 02:02 PM | #2 |
The only way to really know is to insert that data into a map and test it. However I do not think it will work for RoC might not have the proper code in the game.dll to use these varibles. Know that what you see here is just variable definition. It does not mean that RoC has the ability to use these varibles in game. |
| 07-15-2003, 02:08 PM | #3 |
the reason i posted this here is because i dont know how to insert these functions, so i need someone else to either show me how or to do it for me |
| 07-15-2003, 02:16 PM | #4 |
well wait. you said you found these in the RoC 1.10 common.j? If so you do not need to insert them. However, it would take editing the TriggerData.txt and TriggerStrings.txt to add them to WE. But like i said before. I do not think that RoC has the ability to use the TFT functions. "// Frozen Throne Expansion Events // Need to be added here to preserve compat " |
| 07-15-2003, 02:25 PM | #5 |
yes i found these in RoC 1.10 common.j and ive come here to bring it to your guys's attention so some one could figure it out because i dont have the experiance to do this, maybe scio or fyredaug could try this, i know htere exsperianced at editing the we |
| 07-15-2003, 03:46 PM | #6 |
Before doing anything like adding it to WE, try to use it in custom text and look if it works. So for example register a spell cast event, display something as action and tell us if it worked. |
| 07-15-2003, 09:19 PM | #7 |
i dont know enough JASS to do that... :( |
