| 07-15-2003, 04:57 PM | #1 |
Yea, Im really starting to hate custom loading screens no matter how much I try it NEVER seems to work. Heres what I did via photoshop. 1) I opened LoadingScreenTL and noticed it was 512x512 2) Then I opened LoadingScreenTR and noticed it was 512x512 3) Then I opened LoadingScreenBL and noticed it was 512x256 By this time I could conclude the Custom Loading Screen had to be 1024x768 So I said okay, and opened up my image and put it on a 1024x768 and then cut out the top at 512x512 and saved it as a tga file called LoadingScreenTL and I continued to do this for each corner, of course with the bottom ones being 512x256. After this I imported them into my map and with the mdx file that also needs to be in their, I customized their directories. WHAT THE HELL AM I DOING WRONG? I just got an access violation memory error when I tried to test my map. |
| 07-15-2003, 05:20 PM | #2 |
It might not be the custom graphics. I've had my maps wig out and do that with just a normal loading screen.. Took me a while to figure out why it was crashing.. But just like in RoC pre1.1, loading screens seem to cause problems that make no sense. |
| 07-16-2003, 08:51 AM | #3 |
Does your custom screen have an alpha channel ? |
| 07-16-2003, 08:30 PM | #4 |
Guest | Whats an alpha channel? How do I access it? |
| 07-17-2003, 08:14 AM | #5 |
Whats an alpha channel? |
