| 07-15-2003, 05:03 PM | #1 |
I have a spell based off Parasite (from TFT). Using the TFT editor, I based a spell off it. Basically, when the unit dies, instead of a naga, it summons a custom unit, a vampire. However, unlike the original parasite spell, my vampire unit has no timer. In other words, it will never "expire" unless someone kills it. Is it possible to add a timer to the unit so that after it is "summoned" it disappears after, say, 120 seconds? |
| 07-15-2003, 05:07 PM | #2 |
well what are u trying to parasite... i havent messed wit the parasite spell yet but.. does it take away health.. anyways.. in the editor it should have like: Hero Duration ---- Normal Duration ----- just change to how many seconds u want the spell to last in that field |
| 07-15-2003, 05:16 PM | #3 |
Events A unit enters region (playable map area) Conditions Unit-type of (Entering Unit) Equal To Vampire Actions Add 120 second generic expiration timer to (Entering Unit) |
| 07-15-2003, 05:48 PM | #4 |
Thanks man! Your solution worked like a charm. |
| 07-15-2003, 06:00 PM | #5 |
Believe it not, the Stats- Casting time is acutally the TIMER FOR THE PARASITE, im sure of this. (I'll go add this to known bugs list) |
| 07-15-2003, 06:26 PM | #6 | |
Quote:
Hey... it works! But now, instead of "Timed Life" it says "Parasite" in the timer bar... darn.. oh well.. I guess I'll use the trigger instead. |
| 07-15-2003, 06:55 PM | #7 |
Isnt there a proper name field? Or maybe edit something in the spell.... |
