| 08-11-2002, 03:55 PM | #1 |
Is there a way to have a unit (ie Peon) build a unit (ie Huntress)? And I need the actual unit so I can't just change the model. |
| 08-11-2002, 07:24 PM | #2 |
just go units trained, and then choose your huntress... also u will act like a building so u cant move while u train it. hope this helps... |
| 08-11-2002, 07:25 PM | #3 |
and if u mean like the huntress acts like a buildiing, then just go to the huntress and target it as a structure... |
| 08-11-2002, 11:16 PM | #4 |
It doesn't work...I still get the same crappo error when I try to build her |
| 08-12-2002, 04:53 AM | #5 |
Guest | If you don't have many units to do it's easy. Create a custome structure (say a farm) and set its "Model" to be the Huntress. Change name/icon/description/gold/etc... too. Then for "buildings" that the peon builds, put the custom building in there. Run a trigger-> Event - > Unit owned by Player(X) constructs a structure Condition -> Structure == Huntress Action -> Remove (EventResponse- Contructed Unit) Create (Huntress) at Position(Position of Unit(Constructed Unit))) If this doesn't work, you might want to create a TempX and TempY so that the action reads Action -> Set TempX == X position of (Position(Position of Unit(Constructed Unit))) Set TempY == Y position of (Position(Position of Unit(Constructed Unit)))Remove (EventResponse- Contructed Unit) Create (Huntress) at Position(Coordinates(TempX,TempY)) |
| 08-12-2002, 05:34 AM | #6 |
Wow, i never thought of doing that, I have the same problem as Athifos, but thanks ill try that as well. |
| 08-13-2002, 01:12 AM | #7 |
Thanks...I'll try it. The main reason I need the direct Huntress model is because I need its bouncing glaives on a building. |
| 08-13-2002, 02:43 AM | #8 |
To make it simpler you could replace "Remove (EventResponse- Contructed Unit) Create (Huntress) at Position(Position of Unit(Constructed Unit))) " with "Replace (EventResponse- Contructed Unit) with Huntress" |
