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Monk model needed for DOTA 2.

07-16-2003, 06:19 PM#1
Eul
Hello to all members of the Wc3Campaigns forums.

I was wondering if there are any skilled modelers out there who would be able to make a new model for use in the upcoming DOTA 2: Thirst for Gamma. If you make a quality model for me, I'll use it in the game and definitely give you credits.

Here's what I really want(need):

I want a modified Demon Hunter model. Instead of carrying his War Blades, I'd like him to be holding short staves in each hand. Not too short, mind you, but shorter than like a full length staff that a caster holds. I guess the staves would be about the same length as the Warblades. The staves can just plain ol' wood staves. That's pretty much all I need for this model. If anyone can make this for me, I'd be overjoyed.

Thanks again,
Eul
07-17-2003, 02:08 AM#2
Z3n
erm, u can do it your self pritty easliy without modelling, alpha out the blades, go over to campaign creations download the staff model and attach to both right hand and left hand, and well there ya go problem solved
07-17-2003, 02:21 AM#3
keeperofstormz
i think i remember seeing a better model than that staff @ campaigncreations, but that was a long time ago. might try and search for it though

-s[i]n
07-17-2003, 03:43 AM#4
Eul
Er.. I'm not an experienced skinner or modeler, so I'm really clueless. I know how to attach .mdx, but that's all I know.
07-17-2003, 07:11 AM#5
FireAarro
Something tells me that the demon hunter animations won't really fit with staves, hm?
07-17-2003, 03:13 PM#6
Z3n
well u could be right there having 2 long staffs would like kinda weird when swinging them around, maybe, you could have the panderan brewmaster as this monk i mea monks are oriental and well so is the brewmaster, it would reqiure some alphas and editing im geussing i dunno really i avent played with the new TFT units alot so i couldnt be sure, oh and there is the case of the monk being fat faced and fat in general lol but gah

i guess the best way to see if a unit suits to what u want is look at there animations and skin to see if u could alter it to what u want, remember u dont have to fully model something from scratch u can edit a model so much it wouldnt even look like its original but would have the same animations ;)