| 07-16-2003, 07:47 PM | #1 |
So I have made some "bullet" units for a top-down map I am making that I have people shoot when they use a skill. The bullets are supposed to go in a split pattern (one 45 to the left, one 45 to the right, and one straight ahead). When I order them to move, the end result is that they go to the specified point. However, they don't go in a straight line. The two angle ones will go dead ahead for a bit, then hook off in the appropriate direction at a random time (normally 1-2 seconds). This looks really bad, and is not the effect I am looking for. Is there any way to get the units to actually move along a straight line if they are flying? They all have collision size of 0 and are base off a gyrocopter, if that matters at all. |
| 07-16-2003, 07:49 PM | #2 |
When you create these units, are you having them face the right direction? Sounds like you want 45, 90, and 135 degrees for the right, center, and left bullets, respectively. |
| 07-16-2003, 07:50 PM | #3 |
Does Neutral Passive own the bullets? If so, make an unused player a computer. Computers don't disobey orders like neutrals do. |
| 07-16-2003, 08:02 PM | #4 | |
Quote:
That's probly it. I have them face dead ahead, which is where they go at first. Shoulda thought of that... oh well, thank you! |
