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Help - air units won't travel in a straight line!

07-16-2003, 07:47 PM#1
hazzen
So I have made some "bullet" units for a top-down map I am making that I have people shoot when they use a skill. The bullets are supposed to go in a split pattern (one 45 to the left, one 45 to the right, and one straight ahead). When I order them to move, the end result is that they go to the specified point. However, they don't go in a straight line. The two angle ones will go dead ahead for a bit, then hook off in the appropriate direction at a random time (normally 1-2 seconds).

This looks really bad, and is not the effect I am looking for. Is there any way to get the units to actually move along a straight line if they are flying? They all have collision size of 0 and are base off a gyrocopter, if that matters at all.
07-16-2003, 07:49 PM#2
Zifnab
When you create these units, are you having them face the right direction? Sounds like you want 45, 90, and 135 degrees for the right, center, and left bullets, respectively.
07-16-2003, 07:50 PM#3
theJ89
Does Neutral Passive own the bullets?

If so, make an unused player a computer. Computers don't disobey orders like neutrals do.
07-16-2003, 08:02 PM#4
hazzen
Quote:
Originally posted by Zifnab
When you create these units, are you having them face the right direction? Sounds like you want 45, 90, and 135 degrees for the right, center, and left bullets, respectively.


That's probly it. I have them face dead ahead, which is where they go at first. Shoulda thought of that... oh well, thank you!