| 07-16-2003, 11:14 PM | #1 |
What if I wanted an edited Blade Master skin and a regular Blade Master skin, is it possible? Actually, is it possible to have a custom skin for a unit but not overwrite that skins original skin? |
| 07-17-2003, 12:14 AM | #2 |
please read the tutorials Edit: Oh yeah i remember doing this, and it was the hardest thing for me to figure out so ill explain it in detail in the next reply. |
| 07-17-2003, 12:34 AM | #3 |
Alright heres what you do. Ill explain on the basis that you already know how to replace a skin. 1. Get Yob'guls file converter. (converts mdl<->mdx) 2. Get a program (Warcraft 3 Explorer/WinMPQ) to extract files out of an MPQ 3. Have a skin done and ready. 4. Extract the model file of the skin your working on, along with its portrait model file. These files end in .MDX 5.Use yob'guls converter to convert them to .MDL's. Getting yob'guls to work is hard initially. You have to extract the original dll files from the War3.mpq, there are four of them, and put it in the same directory as Yob'guls converter. 6.Open the MDL files with notepad. 7.Edit the original name at the top to something you remember. Remember the case, and the spacing of the name.I don't put spacing to be safe. Doesn't affect the name of the unit in game anyway. For example lets use "Crackgoblin" 8.Look through the MDL file or use CTRL-F to find the part where it calls the path of the texture file of your model. Wherever you got that skin you edited, search for that path. Change it to whatever path you want. Remember that path. For example, lets just use "Textures\myblp.blp". That means ur skin is named myblp of course. 9.Open the portrait mdl file. Change the name to whatever the first one was, with "_portrait" on the end. For example, "Crackgoblin_portrait" 10. Find the path you found before. Change it to another path, where youll import ur skin. I use the Textures path. So, for example, "Textures\myblp.blp" 11. Rename the mdl files to the names you used at the beginning of their files. 12. Delete those old mdx files from ur desktop. 13.Convert them back to mdx's using yob'guls. 14. The hardest part is done. 15. Now go to the FT world editor, (if you dont have FT get it slacker), and import using the import manager (no FT, then implement like normal, using the same paths). Import the blp with the name "myblp" in it, and the mdx files you made. Right click on the skin, and modify properties. Use custom path, and set hte path to "Textures\myblp.blp" (...for example). Now create a new random path for the other mdx files. Put them in the same place, but make sure they are in the same directory (the mdx and the portrait mdx). Any path i think works. i used "Units\Voidy\Voidmage\Voidmage.mdx" with my void mage. Its a good idea to make a directory specifically for your new unit. 16. Make a new custom unit with the new imported model file. 17. If you save, close ur editor, and reopen it, the unit should use the model file in the editor correctly, with the new skin. You can now place multiple skins of the same model, the trick is just to copy the model file over every time. Phew! |
| 07-17-2003, 05:52 AM | #4 |
There's also a tutorial on my site about this. It's called Having Mulitple Skins of One Model. It has pictures. :p |
| 07-17-2003, 11:19 AM | #5 |
I browsed over the tutorials, but saw naught. So thanks, and I'll have to look more closely. |
| 07-17-2003, 02:36 PM | #6 | |
Quote:
Here you go, mate. http://www.hostultra.com/~MasterSlow...tipleskin.html |
| 07-17-2003, 08:46 PM | #7 |
emote_sweat What... my tutorial isn't good enough eko??? It goes through every detail of the process. |
| 07-18-2003, 01:58 AM | #8 |
Maybe he wants to do it without model editing or something. |
