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Trying to make Hero w/ 6 hero abilities(multi-level)

07-17-2003, 02:37 PM#1
themicroant
As of my knowledge no one has made a unit with six hero abilities. I think this should be possible since their are 6 button areas available. The problem is the World Editor doesn't allow more than 5 hero abilites. I have looked for a .txt or .slk that has the value that limits the number of hero abilities, but have been unsuccessful. If anyone has found a way to make a unit with more than 5 hero abilities or the file that contains the value that limits the number of hero abilities plz reply.
07-18-2003, 02:40 AM#2
ChrydGod
All i though of is make a hero ability a unit ability dividing it into three abilities for each level and change the levels with triggers.

Or maybe using the spell book by forcing it to have a hero ability (use shift + enter to edit raw spell IDs). But then you'll have the same problem with levels.

Regards
07-18-2003, 04:01 AM#3
themicroant
I found the file that limits the number of hero abilities to 5. It is the UnitMetaData.slk under units. I changed the value to 10 and then added more hero abilites, but when i played the map it only showed the first 5. Unless their is another file that limits the number of hero abilities in the game that is separate from the value for the editor, it can't be done nicely like i was hoping.

I wonder if i can add a sixth mutli-level spell to research with triggers.
07-19-2003, 01:56 AM#4
ChrydGod
It would have been nice if this limit could be overriden through removing the slk limit. Unfortunately, as Brett Wood from Blizzard mentionned, this limit is hardcoded. Thats why my method of emulating the hero spells should be one of the only methods around, unless someone finds another 'trick'. Using a spell book, i managed to give many additionnal hero spells to a hero, but of course they work differently as they are in the "book" spell menu and can't be leveled up. Then again, using multiple unit abilities for each level and use triggers to change the spell level seems to be doing the trick.

Regards
07-19-2003, 03:38 AM#5
themicroant
I have experimented alot with trying to use the Druid of Claw or the Druid of Talon's morph ability to allow the unit that you morph into to have more spells. I was trying to have a fire wizard that you click the the 1,1 button position which looks like the two blue arrows that use for shop's hero selection and after you click it, it switches all the spells to a ice wizard's spells. So far it changes everything but the spells. I can change attack, model, sounds,etc. I have used this part of the spell when I turned it into a item. I had a marine that you can picked up "a gun" then switch to that "gun" and it changes the attack only. All the stats modifications of the original like +50 HP stayed.

I haven't tried using non-level spells because it defeats the purpose of the map I want to make.
07-19-2003, 04:37 AM#6
Buttink
did u ever change the position of the button it will overwrite other spells if u dont have the buttons right
07-20-2003, 02:31 AM#7
themicroant
I want more more more.
All the abilities show up on each of the versions separately but not with my "More."
I am trying to get it so that a when you click the button for my "More" spell a hero with 5 multi-level abilities can research/use 5 othe multi-level abilities. Like i said in another post i like clicking lots of buttons. I also like pushing the limits of the editor.
07-21-2003, 05:06 PM#8
Earth-Fury
i hope blizzzard will edit this limit in an upcoming patch...... but then again im only a dreamer
07-23-2003, 12:23 PM#9
themicroant
I wish they would you to "hide" the move/hold position/etc. buttons so that you could have 12 hero abilities.
07-23-2003, 12:41 PM#10
themicroant
I have used the Druid of Claw or the Druid of Talon's morph ability to allow the unit that you morph into to have more spells. This time I used a middle man. I have the "HERO" have no hero abilities. I give my hero several custom fitted DoC, DoT (all using different coding such as Medivh, ethereal, etc.) You click the the first morph ability and it turns you into a lookalike unit with 5 multi-level abilities and then a back button. You can research any spell possible at your current level and use it. If you want to use more spells then you click the back button and morph to a different lookalike that has other multi-level abilites.
What limits you is # of morphing hardcodes, but i think their is enough of them.

Two Downfalls.
1. A lot of clicking
2. You have to relearn all the multi-level abilites everytime you click "more spell" (morph).
07-24-2003, 08:23 PM#11
BaHaMuT-NeO-
There is a quick way to get around the having to rechoose the skills each time. Just keep track of what skills the hero has learn viva triggers and when they morph order them to relearn them.
07-30-2003, 04:23 PM#12
celticshiva
I've been trying to do this too, is it possible to edit an ability script? Because looking at the abilities menu I think if you can edit the Aher script you might be able to make it read more than 5 abilities.

I've been able to get the EDITOR to add up to 11 abilities, but the game still only displays 5.
08-09-2003, 10:09 AM#13
themicroant
Quote:
Originally posted by BaHaMuT-NeO-
There is a quick way to get around the having to rechoose the skills each time. Just keep track of what skills the hero has learn viva triggers and when they morph order them to relearn them.


Yeah that would work. I was hoping to do all of this without triggers though.:(
08-11-2003, 06:20 AM#14
Blitz_Zero
Blizzard probably added that in case the unit picks up a Cloak of Shadows and thus gains the "Hide" ability...