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Grass, Cliffs and Walls

08-12-2002, 12:02 AM#1
Guest
Just a couple of questions which I can't find any answer to:

1) Grass Cliffs and Interior Cliffs in the same tileset. I'd really need a tileset with both cliffs in it, but there's only dirt and grass or dirt and interior - is there a way to get both into the same tileset? You can't add/delete/replace tiles which are used as cliffs in the Custom Tileset dialog.

2) Wall and Fence Doodads. How in hell do you make walls using them? Whatever I try - I can't place them in a row without having spaces between them. It's okay for fences as I never fence any areas which would require more than one long fence doodad in length or height, but for brick walls this is awful.

3) Anybody had this bug before? - I used the default tileset, made some cliffs, then made it a custom tileset based on the default one and changed the order of the cliff tiles (grass and dirt) as well. Now I tried to finish the cliff and guess what - the cliff which was grass before suddenly turned to dirt, but not the whole thing, but just huge parts of it and the borders between both cliffs were just clean cuts (same cliff, two different cliff types). I had the same bug later again when making a new tileset based on the Dalaran tileset.
Freaky, eh?
08-12-2002, 01:12 AM#2
Guest
Quote:
Originally posted by FickDich
Just a couple of questions which I can't find any answer to:

1) Grass Cliffs and Interior Cliffs in the same tileset. I'd really need a tileset with both cliffs in it, but there's only dirt and grass or dirt and interior - is there a way to get both into the same tileset? You can't add/delete/replace tiles which are used as cliffs in the Custom Tileset dialog.

No Clue. I am working on a map that uses this...I will see what I can figure out.
Quote:

2) Wall and Fence Doodads. How in hell do you make walls using them? Whatever I try - I can't place them in a row without having spaces between them. It's okay for fences as I never fence any areas which would require more than one long fence doodad in length or height, but for brick walls this is awful.



You have to use the page up page down keys to arrange them
Quote:

3) Anybody had this bug before? - I used the default tileset, made some cliffs, then made it a custom tileset based on the default one and changed the order of the cliff tiles (grass and dirt) as well. Now I tried to finish the cliff and guess what - the cliff which was grass before suddenly turned to dirt, but not the whole thing, but just huge parts of it and the borders between both cliffs were just clean cuts (same cliff, two different cliff types). I had the same bug later again when making a new tileset based on the Dalaran tileset.

I will see if I can fix this.
Freaky, eh?
08-12-2002, 01:12 AM#3
Guest
I can only answer 2, sorry :(

You can add extra tiles if you edit your map in Zepir's Editor and learn the names of the cliffs, and you can insert them in the tileset editor part of it, and then change back to WorldEdit.

As for the second one, I think you just have to re-go over the one that turned out the wrong way with what you want it to be.
08-12-2002, 01:29 AM#4
Guest
Zepir's Editor? Where can I get it?

And about those Page Up/Down keys... where do I have to use them? When in Doodad mode it only jumps around in the file explorer thingy (forgot the name of it) on the left.
08-12-2002, 02:08 AM#5
Guest
Hm... I found the editor, but when I try to combine cliff tiles from different tilesets, it only screws them up. I replaced the Dlaran Dirt with Lordaeron Grass and same with the cliffs - no success.
I only got organic dungeon ground (think of a dirt or grass cliff with a Dalaran ground square tile texture).

EDIT:
It's based on the Dalaran tileset - X is the symbol for that.
Using CXgr as cliff tile doesn't work. If I use CLgr it resets that to CXsq, which is the square tile cliff. That's why it made that weird dirt cliff with the texture.
08-12-2002, 03:58 AM#6
Guest
To move doodads: select them, hold down ctrl, and use the numeric keypad to move it around.
08-12-2002, 04:00 AM#7
Guest
Yeah, I'm working on this as well.

WE is VERY STRANGE. I've got two maps with exactly the same texture set up and one has what I want and the other doesn't.

So on one map I've successfully combined the city square tile cliffs (with the correct mesh) within the barrens tileset, and the other, they are screwed up.

I'll tell you if I find out anything.