| 07-18-2003, 03:18 AM | #1 |
Ability being Cast and Starts the Effect of Ability don't work. |
| 07-18-2003, 03:24 AM | #2 |
maybe you've tried this, but couldn't you make a trigger that sets an integer to "1" when defend is cast, and then sets it back to "0" when it is cast again/deactivated... then make the trigger that you want to detect the defend being on/off check the variable, if it's 1, then do... ect.... maybe that'll work? just guessin though. ![]() |
| 07-18-2003, 03:31 AM | #3 |
defend cannot be detected. game bug. use dumbie spell. |
| 07-18-2003, 03:35 AM | #4 |
leppy, the problem is there is no way to see if defend is being cast so that variable can't be set. Does anyone know what other skill I might use that is turned on and off indefinitely? EDIT: after thinking about this a second, I can use Imo or Mana Shield. I need a hero to have three types of this skill though, so I need one more skill to base it off of. |
| 07-18-2003, 03:44 AM | #5 |
no mana/dmd imolation |
| 07-18-2003, 04:45 AM | #6 |
Guest | Divine shield that lasts an unholy amount of time? Gargoyle form with no cooldown (but that's probably gonna cause a lot of problems)? |
| 07-18-2003, 04:48 AM | #7 |
Umm.. E: Unit is given an order without a target C: Issued order is equal to defend (or undefend) Ordered unit equal to <hero> (optional) A: ... Why would you need ability being cast for defend anyway? It doesn't cost mana, need a target, or harbor any other stipulation that other spells would have. For me, I use the second condition, because I have multiple variants of defend, and use this trigger to basically add a special effect to a unit. What did you need the defend trigger for? |
| 07-18-2003, 04:51 AM | #8 |
Divine shield may work if I can turn off invinicibility. I've run into another problem, though. I can't detect when Imo is shut off. I am thinking maybe using Meta and bear form and such to just make my hero turn into the three different units that look the same but have the ability activated correctly. I'll describe my hero idea so if anyone knows an easier way to go about it, they could help. I have a hero (titled orb demon for now), and I want his 3 normal skills to be fire orb, ice orb, and poison orb. I want them to be able to be activated and de-activated and drain mana while that is happening. He will only be able to have one orb on at a time. Skill levels will increase splash, freeze time, and poison damage. The orbs will have the same functions as they do in normal war3. EDIT: The reason I wanted defend was so it would be an ability that was easy to turn on and off for the player. I would then add and take off the orb abilities depending on what was activated. I'll try that issued order deal as soon as I get the chance. |
| 07-18-2003, 04:56 AM | #9 |
well.....i think the scroll of protection one does the same thing (cept for the slow unit speed)....so...why dont u base it off of that? |
| 07-18-2003, 04:57 AM | #10 |
Just make sure you know the order string of the spell. Some custom spells think its funny if they forget the order string when you copy them over. Small things like that took me a good chunk of time to locate. |
| 07-18-2003, 05:08 AM | #11 |
Guest | In that case...why not just use searing arrows, cold arrows, orb of annihilation and, um, black arrows without the minions? And for the poison effects, why not use the magic of triggers? Or, you could use Etheral Form a spell that can be easily turned on and off. |
| 07-18-2003, 05:41 AM | #12 | |
Guest | Quote:
Exactly what i was going to say that solves your problem. |
| 07-18-2003, 04:57 PM | #13 |
The Issue Ordered Event works great. Thanks alot. |
