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Tutorial / Demo: Stat Point Distributing

07-18-2003, 03:19 AM#1
Earth-Fury
If anyone ever wants to make a map where when a hero gains a level, he gets to chose where to spend his new skill points? here is a working demo, with comments to help you understand how it is done, this is the single player version:
07-18-2003, 03:36 AM#2
exalted-one
Something's wrong... when I play that map nothing happens. No matter what I do. And I don't see any errors in the triggers. Might wanna look into that.
07-18-2003, 03:39 AM#3
Earth-Fury
you must level up to level 2, then pres escape.
07-18-2003, 03:52 AM#4
weaaddar
Earth Fury you have to be kidding me?
Check the Repository for Dialog Test III its been done my friend. (Actually hella long time ago I only updated it for TFT recently.)
07-18-2003, 03:54 AM#5
Earth-Fury
hmm i stoped cheking that forum after 3 months (MONTHS) of inactivity (that is, no new topics, just meaningless crap)
07-18-2003, 04:02 AM#6
weaaddar
its been a sticky (or atleast it was a sticky) since friggen september.
The new update is for TFT my thing worked fine for ROC as well. THis is just cleaner because of TFTs new functions.
Edit: Claims to have a multiplayer version. I didn't see it I'd like to see how your going to do multiplayer using only the GUI... (I can see many a copy of the same trigger...)
Edit Again: (escape) cancel is a very often used command by alot of people (or atleast me) I moved my triggerer for the dialog to something else as its an annoyance for it to pop up at inopertune times.
07-18-2003, 04:06 AM#7
Earth-Fury
hmm but mine will only fiureoff if you have skill points to use =P (btw: to spite you, im gonan go spend 3 hrs in the trigger editor not coping any triggers 8 times =P)
07-18-2003, 09:08 AM#8
Guest
dunno what u made, but i made half a year ago the following:

I made a summon water elemental edit with 0 seconds duration and a invisible model, gave it a cool icon and placed it next to shadowmeld. then I made a trigger ala "if unit is summoned show dialog" and the dialog had 3 buttons: strength, ability and intelligence. Oooh. And it worked with 6 players.
07-18-2003, 07:48 PM#9
weaaddar
you do realize mine only triggers when you have stat points.
you can't get the idle peon icon unless you have that, and there is no easier way I can think of then multicopies or a jass trigger.
07-18-2003, 08:06 PM#10
Earth-Fury
you would set transition vars weader, and it would be complex to explain, but it IS possibl4e. (i dident say easy ;) )
07-18-2003, 08:10 PM#11
Pesmerga
Wouldnt you need to have hundreds of the same type of hero but with 1+ raised stat??? Can you change unit stats directly?
07-18-2003, 08:37 PM#12
Earth-Fury
in roc u would have given him a tomb and auto used it. in tft, u simply use a triiger that sets unit attributes.

(btw: im too lazyu, i just gonna copy the damn trigger)
07-18-2003, 09:02 PM#13
weaaddar
no the function was always there. Please stop spreading misinformation .
The getherostat wasn't there but I made a clever work around for my old map.
07-18-2003, 10:09 PM#14
Targash
You just store the values in an variable and when you update an stat you change the stats on the hero. Very simple really.
07-19-2003, 01:31 AM#15
Earth-Fury
im talking gui weader. whatever i say is for basic gui (or a common progrm like umswe)