| 07-18-2003, 01:56 PM | #1 |
ok i got a special effect to work on a unit (weapon/armor addon) now i have a problem... ok when i do the special effect it works.. but im making a map where u have to pick a unit you want so u can play as him.. ok when i add the special effect.. it only stays on that unit.. when a player picks the unit with the special effect.. it doesnt stay on the unit.. y question is.. how do i make a trigger so after a player picks the person with the special effect.. it will stay on the "player picked" person? |
| 07-18-2003, 04:59 PM | #2 | |
Quote:
Do you create a new unit of the same type after the player picked it? |
| 07-18-2003, 05:25 PM | #3 |
If you just move the unit and change owner it should work nice, But if you create a new unit identical to the unit shoosen you got to add a F/X to the new unit to. Action - set "Special effect" at "origin" of (last created unit) |
| 07-18-2003, 06:06 PM | #4 |
this could be a trigger that would work: event-A unit enters playable map area condition-Unit type equals to (unit) Action-Attach special effect to triggering unit at (the location of the attached special effect) |
| 07-18-2003, 08:26 PM | #5 |
heh yea i figured that out a long time ago=D just didnt check the thread. thanx anyways=) |
