| 07-18-2003, 07:11 PM | #1 |
I really need help with making my bounce skill work. I'm trying the hero defaultly have a missile that bounces twice, and a hero ability that gives it additional bouncage. But, the skill set aside, I have a really hard time making bounce work. The hero is based off a NE unit, has a missile - bounce attack, and modified max targets and AOE. Messing around with this, I've learned that either it doesn't work at all, or my second attack heals. (why!) Firstly, I was wondering how to make bounce work normally, minus any skills/upgrades. Secondly, I want a three level hero skill that increases number of targets by 1 per level. To do this, I made moon glaive a three level upgrade, and a dummy spell that sets the research level of the moon glaive to an incrementing variable, and gave the unit the upgrade. However, I can't tell if this works because of the whole 'not being able to make things bounce' dillema. I'm not sure why its horribly screwing up, but dunno what to do |
| 08-14-2003, 05:08 AM | #2 |
I've also attempt to use bouncing attack on enemy but not on hero. I add a custom glaive abilities and upgrade as well. Both stats races are under 'Human' as I assign the custom glaive to the frigate. After a series of fail attempt as to why the glaive (bouncing doesnt) work, I realize that other than adding to the normal abilities, the techtree - upgrades used must also include the custom upgrade glaive. Note that the custom frigate is from Human race too! In addition, the following must be change Combat - Attack 1 - Area of Effect (Full Damage) xxx (> 400) Combat - Attack 1 - Area of Effect (Medium Damage) 0 Combat - Attack 1 - Area of Effect (Small Damage) 0 Combat - Attack 1 - Weapon Type Missile (Bounce) Hope that it help! |
| 08-14-2003, 06:38 AM | #3 |
I tried doing the same thing for my Mist Rider hero, but I found that the Glaive upgrade is one of those things that just seems to be hard coded into the program. To activate the bouncing attack normally, you need to adjust the number of targets allowed in addition to what little cramp mentioned. A possible work around would be to create 3 alternates of the unit (each with increased bounce) and then base a hero spell off of bear form or metamorphosis that would swap your hero to one with a bouncing attack. |
| 08-14-2003, 08:33 AM | #4 | |
Quote:
All I can say is, I'm sorry, combatken. I haven't figured out a good way to solve this problem, and I haven't the foggiest notion why it heals the second target. I had some success giving a guy Missile - Splash attack and Lightning Attack. The lightning bounces to other units within the splash. Have you tried the Battle.net forum? If you can attract Brett Wood's attention, then posting there is worthwhile. :...: EDIT: I just looked through the Known Bugs list on the Battle.net forum, and your problem isn't mentioned. If you bring it up (or if you ask me to), you'll probably get some attention. |
| 08-14-2003, 09:12 AM | #5 | |
Quote:
To increase the number of bounce , set the number required Data - Effect 1 - Attack Target Count Bonus - Increment Y Data - Effect 1 - Attack Target Count Bonus - Base X integer 'X' the 1st increment value integer 'Y' will only take effect if Stats - Levels is greater than 1 E.g Huntress can hit 2 target due to the max no = 2 After moon glaive upgrade max target hit = 3 As [max no of target] (2) + [Attack Target Count Bonus - Base] (1) = 3 |
