| 07-18-2003, 07:37 PM | #1 |
Guest | can you do it in the unit editor or is it part of Illidan's model? (don't see how that would work though):bgrun: |
| 07-19-2003, 01:58 AM | #2 |
These foot prints are actually a Doodad (cinematic section) called "Footprints Demonic". I am unsure on how to add them as i haven't tried it yet, but maybe thru sfx trigger actions, or spell editing (though that last one could be uneasy) Regards |
| 07-19-2003, 03:16 AM | #3 |
It's not really part of Illidan's model, but his model does effect it. If you make a custom Illidan and just change the model, to like a peasent for example, the footprints aren't made. If you take a different unit and add Illidan's model the are made. If you want footprints for a unit like a peasent you can create a trigger that creates a special effect at the unit every so often. Just make a looping trigger that this for an action: Actions Special Effect - Create a special effect at (Position of Bad Spear Thrower 0113 <gen>) using Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint0.mdl Wait 1.00 seconds Special Effect - Create a special effect at (Position of Bad Spear Thrower 0113 <gen>) using Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint1.mdl Wait 1.00 seconds You can also use this for things like making a unit leave a trailing of dying bodies.8) |
| 07-19-2003, 03:25 AM | #4 |
The Doodadic footprints that ChrydGod referred to are premanent like a rock or haywagon. The ones I explained will dissipate and look authentic. For many functions of WC III I believe there are hidden triggers that always run unless overwritten. So there is just a premanent trigger linked with Illidan's model. |
| 07-19-2003, 02:42 PM | #5 |
footprints are a unit property that can only be modified in single player games as of 1.06. I dont THINK i can let you edit them for multiplayer games. But I will test it to see if it will work. |
| 07-23-2003, 05:28 PM | #6 |
Guest | I see... |
