HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

How do you make a unit have flaming footprints like Illidan?

07-18-2003, 07:37 PM#1
Guest
can you do it in the unit editor or is it part of Illidan's model? (don't see how that would work though):bgrun:
07-19-2003, 01:58 AM#2
ChrydGod
These foot prints are actually a Doodad (cinematic section) called "Footprints Demonic". I am unsure on how to add them as i haven't tried it yet, but maybe thru sfx trigger actions, or spell editing (though that last one could be uneasy)

Regards
07-19-2003, 03:16 AM#3
themicroant
It's not really part of Illidan's model, but his model does effect it. If you make a custom Illidan and just change the model, to like a peasent for example, the footprints aren't made. If you take a different unit and add Illidan's model the are made.

If you want footprints for a unit like a peasent you can create a trigger that creates a special effect at the unit every so often. Just make a looping trigger that this for an action:

Actions
Special Effect - Create a special effect at (Position of Bad Spear Thrower 0113 <gen>) using Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint0.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Bad Spear Thrower 0113 <gen>) using Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint1.mdl
Wait 1.00 seconds


You can also use this for things like making a unit leave a trailing of dying bodies.8)
07-19-2003, 03:25 AM#4
themicroant
The Doodadic footprints that ChrydGod referred to are premanent like a rock or haywagon. The ones I explained will dissipate and look authentic.

For many functions of WC III I believe there are hidden triggers that always run unless overwritten. So there is just a premanent trigger linked with Illidan's model.
07-19-2003, 02:42 PM#5
Scio
footprints are a unit property that can only be modified in single player games as of 1.06. I dont THINK i can let you edit them for multiplayer games. But I will test it to see if it will work.
07-23-2003, 05:28 PM#6
Guest
I see...