| 07-19-2003, 12:11 AM | #1 |
I need help on how to make elevators work, im having trouble, can anyone go over it step by step?? also need help with other triggers. can anyone go over these setp by step? when i train this unit, whil ehe is alive he make a footman at starting location every 5 seconds. and when i buy this upgrade it turns all footmen into knights, and any further given footmen (like the above exaple) into knights. thx in advance. |
| 07-19-2003, 12:30 AM | #2 |
For your first question, search the forums, its been answered a million times. For the second question ----- Event - Every 5 seconds of game time Condition - Footmen is alive Action - Create 1 footmen at position of Footmen 0001 Third... Event - Blacksmith finishes an upgrade Condition - Upgrade equal to FootmanUpgrade Action - i think theres a (replace picked unit) action but im not sure. mess around with this. |
| 07-19-2003, 12:44 AM | #3 |
i was asking is how do i set it up?? i know what the values should be but how do i make it condition while unit is alive could u tell me what do i need to select? booleon comparison?? unit type comparions? if then? and where on forusm is elavtoirs i can find it :\ |
| 07-19-2003, 01:37 AM | #4 |
Ok here is a picture of my trigger, the unitmotive alive starts off as off, and when its enabled it works, is the trigger in the picture correct for enabling that trigger?? |
| 07-19-2003, 02:46 AM | #5 |
Yay i got the unit motivator thingy working, however i had to use 6 triggers :\ |
