| 07-19-2003, 04:38 AM | #1 |
Allright.. I know the TD trend has been pretty sad lately.. With only little bits of creativity here and there... But I think you might find this to be a tad bit refreshing. You have 3 teams of players and you are all competing on getting the most points. You gain points by killing the wave of enemies that goes through.. The catch is... If you let a unit reach the other side of your territory.. You LOSE points = to double that normal unit amount... So what you would gain off of say a... Footman would be 1.. You'd lose 2 points if you left one get to the endzone. Makes for some strategic thinking and fun gameplay. Now.. The waves you may ask.. How are they done? Well.. The only way you can get to another set of enemies or a different wave level is by killing all 30 units (15 each side) that come out of the spawners. The last wave is wave 15... And after a team clears off that wave.. They start a countdown timer for 10 seconds.. When that 10 seconds is up.. It tallies the points and declares the winners and losers... Now.. There might be a bug or two here and there that I have missed.. If this is the case.. Please tell me as soon as possible.. |
| 07-19-2003, 05:02 AM | #2 | |
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and it adds to strategic thinking how? [sarcasm]"Gee, i'll let these enemies go through cause i'll only lose 2 points while if i let these enemies go though i'll lose more..."[/sarcasm] |
| 07-19-2003, 07:22 AM | #3 |
Have you ever heard of constructive criticism? Well, look it up in the dictionary and you'll notice your post has absolutly no substance. I'm guessing you didn't even give the map a try. Yeah, it may be a TD map.. But it isn't a copy of a maul and it isn't a zoatar.. It's none of those. It's something new. And btw.. if you'd have actually played the map, yourillogical sarcasmic bullshit is pretty much void. You don't just "let" enemies through. There are different waves.. The higher the wave level.. The more points you get per kill. Say.. I forget the actual number off the top of my head, but a level 4 wave might yield 8 pts / kill... But if you left a single unit go by.. You'd lose 16 pts.. It's better than the lives system where if you have a moron on your team that doesn't understand what mazing is, you won't LOSE right away... Might lose int he long run.. But you have a better chance of teaching the moron by then. Now.. I don't mean to start a flamewar or anything but that was pretty ****ing ignorant. |
| 07-19-2003, 07:41 AM | #4 |
:no: Don't go there man. I helped test this map, so I can tell you that this map is fun, challenging, and original. Give this map a try. You'll be hooked if you don't let idiots like Yoda up there screw with your head. |
| 07-19-2003, 08:45 AM | #5 |
Wow i just downloaded this and went and hosted it, I really think the idea is great, how its not just lives, nice and orignal, im not much of a TD person but I think you have done a good job Here are some "constructive pieces of critism" btw this is all my opinion and you dont have to agree with me -What are the meaning of points when, you just have to get to the last level? - Not enuf towers, i think maybe 4 more per race/element - Idea: make so that you get gold at every spawn, but base it off your points, so if you have 20 points you get 20 gold and if you have -20 points you lose gold, it would make it interesting, I dont know how this could be acheived without making so ppl get all bugged up, just a suggestion -Terrain is a bit plain Overall a very cool TD unlike the rest, Edit: just noticed there are 5 votes on the poll but only 3 people have downloaded, how does this work? |
| 07-19-2003, 12:17 PM | #6 | |||||
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Thanks.. I app. it. Yeah, it's still a new concept and me and my idea crew are working on the next upgrade. But I'll get to that in a bit. Quote:
Actually.. The team with the most points at the end of the waves is the winner... Sounds weird I know... I might actually change that to, whoever gets a certain amount of points.. Like the first team to 5000 points wins.. And you can advance in waves in you want to get more points, faster... What do you think? Quote:
By next version.. I'll probably release 3.0 in about a cvouple of weeks.. 1 or 2.. Maybe give it 2.. It's an easy download and not so big.. So 2 week updates shouldn't be a problem.. But.. I plan on having 8 races and about 7-9 towers per race. Next version should have an extra 1 or 2 towers per race and have 1 or two more races along with some changes here and there. Quote:
I actually gave this a shot at one point in time in the main game engine.. And it kind-a worked... But sometimes people would have -450 points.. And they'd never get gold... Me and Kronus are thinking up ways to do the gold a little differently. I'm thinking about Keeping track of kills and doing a formula at the end that divides the gold with the amount of players on the team.. Like... AmtGold = (Numkills * PointValue)/NumPlayersTeam1; I will definetly look into man.. I know that playing the Ice team can kind-a be boring because it's hard to get cash being an accessory race. Quote:
Yeah.. I'm still wondering how I can spice up the terrain some... Was actually thinking about making them each have valley type settlements.. Kind-a giving them a detah valley approach.. If you have any suggestion on that.. Feel free to bark em out.. hehe Thanks :) 5 votes but 3 downloads are... The 3 outside.. I voted so I could kepe track of the tally marks and 1 other vote comes from Kronus.. Who is my main tester/idea right-hand-man. |
| 07-19-2003, 08:29 PM | #7 |
There is no strategy added because you lose points by leaking. Yes it's different, no, it's not strategic. Strategy might be letting people pick which wave to spawn, they can spawn a total of X waves and once someone has completed X waves it goes to the score tally screen. The advatage to spawning higher waves would be more points, the disadvantage, more risk. That would add some sort of thought to it. In your current method there is no thought, it's like most TDs in that respect, since the waves spawn in a linear fasion and it's not like you're forced to decide between killing a unit and letting it live. As an example, if you had mixed waves (wave 1+2 units spawning) you'd want to kill the wave 2 units first because they're worth more points, and thus a bigger penalty if they leak. Your objective from wave to wave, and inside waves is always the same, kill every unit, there are no decisions to be made. Without decisions there can't be strategy. |
| 07-19-2003, 11:06 PM | #8 |
Hudra, you do have some point. We tried a method like that, but sadly, there were too many technicalities we don't know how to handle--yet |
| 07-19-2003, 11:18 PM | #9 |
The concept is good but everything else seems mediocre. Replaying the same level 5+ times just gets boring and repitive, the resulting games seem ot last forever (i quit rather than finishing, so boring :() Towers are alright, but a bit more originality/SFX etc would help, that and builders seem to have pathing issues. Maybe if you lose a round 3 times u get a really giant point loss, then it proceeds to the next round, if u lose that u get an even greater point loss etc If your points get to -9999 you lose or something. Overall a good concept and structure in need of an overwork to make it more interesting/less boring. |
| 07-20-2003, 01:42 AM | #10 |
There isn't a round where you'll THAT many points other than level 1 sometimes--they aren't that much harder than the last unless you block (Which we're working on), where you'll get whooped on the air levels. |
| 07-20-2003, 02:27 AM | #11 |
Yeah.. I did notice the replaying of a certain level to gte rather boring... But you can't just kill every single wave and expect to win... That's where the strategy kicks in. I myself have taken on a 3 person team and have one.. Not spending more than 3 rounds on a single wave. But I know the ins and outs of the game and the weaknesses and strengths.. But answer this will you.. How many of you would play a Wintermaul game when it first came out (not recently).. 8 to ten times ina row just to get passed a certain level? I found that to be rather boring as well. The wave idea we are still really in developement on.. I was actually thinking of mix matching the waves some and basing it more off points.. But at the same time.. I like having to kill all of the units. Still.. it is a debating issue we are working on right now. The builders are actually in no collission but it looks like I'll have to set them to flying as well.. Damn TFT and being a pain in the *** for that. As for the graphics.. I really haven't seen any TD maps that use the witch doctor and the child and adult as units... I thoguht we did a pretty good job mix matching the projectiles... I know there are some towers I would like to change.. But you also have to realize this is the first public release... Well.. I'm off to go make some changes hre and there and gte my mapping site up.. Thanks for the constructive criticism. |
| 07-20-2003, 02:36 AM | #12 |
Man, why the hell do you start flaming me and calling me an idiot and a moron and stuff like that. I ASKED A QUESTION. ONE SIMPLE **** QUESTION. And you dont even answer the question, you just start flaming me and accusing me that I said you map sucked. Which I never said. So what the **** is you problem? If you dont have a "restart" option, I suggest (though you dont have to) putting one in. Sometimes people like playing the game again but dont want to have to rehost it. |
| 07-20-2003, 02:50 AM | #13 | |
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Gee, if that doesn't say it, yoda, nothing does Edit: By the way, I play Ultima Online, so I am off enough to pay every month |
| 07-20-2003, 02:55 AM | #14 | |
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if that doesnt say what...? the quote you quoted was using the english literary device known as sarcasm to support my question in my first post in this thread and to put emphasis on my lack of understanding of how that feature would provide anything strategic. |
| 07-20-2003, 03:05 AM | #15 | ||
Actually. Quote:
And the fact is.. Sarcasm is a form of batterring and attacking. When I use sarcasm it is typically used to make someone feel like shit. And by the way.. I didn't call you a moron.. I called your sarcasm illogical. Quote:
Which is true.. And I explained it then.. I'm sorry if I was a little harsh... But you weren't making all that much sense in your sarcasm.. And the fact that it was sarcasm.. And the only votes then were my vote which I voted the top one and the bottom one.. if you idneed post the voe which most people do when they post.. It would mean you posted that it sucked. Anyways.. I just got a tad bit mad that it was the only thing you had to say about the map.. didn't even comment about anything you might have liked about it.. Just went straight towards sarcasm... And I ahve a history of not liking sarcasm.. Sorry ahead of time.. Hopefully we can just forget this happened? |
