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I don't want starting locations, buttmonkey.

07-19-2003, 06:47 AM#1
LeprechaunNinja
Why oh why does it force you to generate starting locations for all the players? I don't want starting locations :(
This is because I'm making an RPG-type map for four players. Therefore, I need no starting locations!
How can I make the Editor accept a map with no starting locations?
07-19-2003, 06:49 AM#2
Sinzar
you cant

just place them all off in a corner and forget about them~
07-19-2003, 06:52 AM#3
LeprechaunNinja
But I've seen people do it before ;_;
I've even edited WarChasers, which has no starting locations.
The main problem is that because you can build an army on this map I'm creating, and I don't need the hassle of "Build more farms" whenever you try to recruit units.
Solutions, anyone?
07-19-2003, 06:54 AM#4
Sinzar
if you dont want a food limit just change the food value of the troops to 0
07-19-2003, 07:44 AM#5
LeprechaunNinja
In the words of the Orc Peon, "Work, work."
07-19-2003, 08:47 AM#6
leppy
:bgrun: what do starting locations have to do with food limit?

and why are starting locations such a big deal? (btw warchasers does use starting locations)
07-19-2003, 02:53 PM#7
LeprechaunNinja
If you don't have any buildings, there is no food limit. This is done countless times in the campaigns.
I've looked all over in WarChasers and I cannot find their starting locations for the players. In my game, I tried shoving the start locations all the way off the map, but they are still displayed in the mini-map. How can I get the map to not show up but only have a question mark like in WarChasers? Also, Warchasers has no food limit. So... does it just destroy your town hall/great hall/necropolis/tree of life at the beggining?
07-19-2003, 03:15 PM#8
LeprechaunNinja
Ah, OK guys, I got it all figured out. WarChasers does use starting locations. But by stacking them all on top of each other, you elminate the food limit situation. :)
And eliminating the mini-map preview screen was the simple click of an option. So... :D
07-19-2003, 03:46 PM#9
piRo-piOn
wth are you talking about just remove "melee initialization - create starting units for all players" from the map initialization trigger.
07-19-2003, 05:29 PM#10
FyreDaug
Stacking start locations has nothing to do with food limit or default buildings. Remove the melee trigger.
07-19-2003, 06:04 PM#11
LeprechaunNinja
Yeah. I'm dumb. It still has the food limit even when there aren't any buildings. :/
It says in the editor I can set the Max Food Cap to above 90, but when I try to do it, and I go in the game, it's still at 90. What the Heck? :(
07-19-2003, 06:14 PM#12
Taion
Just copy the farm unit, change the 'Stats - Food Produced' to 90, and stick one farm for each player in the corner of the map.

That is the quickest way to fix the 'Build more farms' message.

You could also use the trigger action 'Unit - Disable supply usage for (whatever unit.)'

Or manually change the food cost of every unit you want the players to be able to build to 0.
07-19-2003, 06:18 PM#13
LeprechaunNinja
I've course I've already thought of all those options. At first I wanted the character to be able to have an unlimited amount of units to war with other players. Now I want them to be able to have 250. And because I already have a Leaderboard for kills, I can't use another to keep track of how many units you possess. So I set all my units to use one food instead. This way, each unit is counted and when you have 250 food (meaning 250 units) then you can't get anymore.
Is there a way I can set the food to be 250 instead of 90?

Also, some of your suggestions, such as sticking start locations or souped-up farms in corners of the map, isn't that a little sloppy for map making?:nono:
07-19-2003, 06:20 PM#14
Sinzar
edit the constraints
07-19-2003, 06:29 PM#15
Taion
If you want 250, edit the Gameplay constants like Sinzar says. You still need a building to provide the food.

If a farm in the corner is 'sloppy,' just change the damn thing to use no model, no pathing map, and set it's sight range to 0 or something.