Don't be so impaitient...
Here's an Example of the trigger
Event (Unit- Specific Unit Event)
Unit - [Hero] Gains a level
Condition (Integer Comparison)
(Hero level of (Triggering unit)) Equal to 10
Action
Unit - Remove (Triggering unit) from the game
Unit - Create 1 [Better Hero] for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
EDIT: I was just showing how he might do it, but yes, Cronanius, your method is better. Using Generic Unit and Replace (forgot all about that!) is better. |