| 07-20-2003, 05:50 AM | #1 |
...They respawn near 1 minute later? I've tried using Spawn triggers, but the result is spawning a thousand enemies in the same place when I only need a few. Can someone tell me what exactly I'm supposed to do? |
| 07-20-2003, 05:55 AM | #2 |
I'd suggest making a unit group for the spawn creatures. Then whenever the creature is spawned its added to that unit group, whenever it dies, it's removed from the unit group. (ick run-on)Then the other trigger can state that if that unit group is empty, to wait a minute of game time then run the spawning trigger. Thus starting the trigger over again. Make sense? If not let me know and I'll sit down and work it out. Method |
| 07-20-2003, 06:07 AM | #3 |
Makes sense... thanks, I'll try that and see how well it works out. |
| 07-20-2003, 03:02 PM | #4 |
ok wut are u try to make respwan again well i have in my map when a person dies 10 seconds later a zombie will apper for the computer here are my tiggers event: unit-a unit dies condition: owner of (dien unit) eqaul 2 owner of (tiggering unit) condition: tiggering unit is undead equal 2 true action: wait 10 seconds action: create 1 zombie for player 6 at postion of tiggering unit faceing defualt well thats wut i have but u have to change stuff |
