| 08-12-2002, 10:33 PM | #1 |
Guest | I thought I would just post that its possible to have custom loading screens, I didn't see anything else on it so sorry if its been explained already. I'll briefly explain it for those that don't know. First you should probably understand how to implement custom skins for units into the game before you will understand how to do this. The Generic Loading screen for example, is a .mdx file that points to 4 different .blp files 'skins'. So you are going to have to hex edit it just like you would for a custom unit skin. Make each part point to your custom .blp file, make sure that the path names are correct. While you are hex editing the loading screen .mdx file, near the top you can see something like MODLt...Load-Generic I'm not sure if this is necessary but rename Load-Generic to something like Load-Generii, and save it as Load-Generii.mdx. It doesn't matter where you save it as long as its in the Wc3 folder. Now to have your map point to the loading screen, (Suggest downloading WE Blink) open Ui\WorldEditData.txt. Find [LoadingScreens] change NumScreens to equal + how many loading screens you want to add, or leave it and just edit an existing one. Make a new entry at the bottom example: 46=WESTRING_LOADINGSCREEN_CUSTOM,0,UI\Load-Generii.mdl Ui\Load-Generii.mdl is the path for your loading screen obviously. Save the file. Open WorldEditStrings.txt, and goto the end of the file and add a new line like this WESTRING_LOADINGSCREEN_CUSTOM=My Custom Loading Screen Save the file. Open WE, and under loading screens you should be able to select My Custom Loading Screen. yay Thats an easy way to get a custom load screen. You can probably skip some of the steps, but thats just what I did to get a custom(and working) loading screen without overwriting an existing one, etc. Also, I don't think it works putting it into your map file so you have to put it in a mpq, or regedit so you can use it. |
