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temp charm spell!!!

07-20-2003, 03:11 PM#1
drezman
how do you make a temporary charm spell?
07-20-2003, 03:25 PM#2
Fragmentation
go in TFTWE

go to abilities tab in object editor

go to neutral hostile folder

go to hero folder located in the neutral hostile folder

click on charm... scroll down till you see

Stats - Duration - Hero
Stats - Duration - Normal

change the 0 duration default of both stats to the number 1 or any number above 1

that may cause the charmed unit to be temporary
07-20-2003, 03:26 PM#3
drezman
i tryed that, changing the duration doesnt help
07-20-2003, 03:37 PM#4
Fragmentation
not sure than what to do

maybe you can do a trigger like

Event:

- Charm is cast

Action:

- Give charmed unit temporary life



Im just laying out a possible trigger

I believe there is no such action as that lol
07-20-2003, 03:44 PM#5
drezman
WHAT!?!?!?!
07-20-2003, 03:46 PM#6
playamarz
Hmmm... Only temporary charm? I always thought the main spell giving you thwe full unit was rather useless in most situations.. Let alone having it be temporary..

But.. What you would have to do is this...

Code:
EVENTS

- An order has been issued targetting an object.

CONDITIONS

- Order is equal to "charm"
// To figure out the order string.. Just look at the ability in the gui
// editor for a line called Text - Orderstrings... Should find some
// sort of charm or something there.

ACTIONS

- Wait 20 game seconds
- Change Ownership of targetted unit to previous owner.

I always wanted to know what that previous owner subtype was useful for.. Now I know.. :) Basically.. You could make a dummy spell and just make it say... Put a special effect over that targetted unit and make it change ownership right before the wait timer... Then swithc it back after so many seconds...
07-20-2003, 06:20 PM#7
drezman
none of these ideas work, i mean, i cast the charm spell but the target unit still stays under my command after the alotted time.
07-20-2003, 06:28 PM#8
Fragmentation
drez maybe this is a lost cause?

its not worth the hassle