| 07-20-2003, 06:10 PM | #1 |
a simple question : can I change a unit's caracterestics ingame with JASS code such as its gold cost or a units damages (a cpecific one's not a unit-type's) and all those numbers that canot be changed with "Blizzard's riggers" ??? thx lot |
| 07-20-2003, 06:15 PM | #2 |
correct me if im wrong, but cant you change all that stuff in the WE unit editor? if you want to make a unit with different-than-normal characteristics (i.e. different build cost), then you can make a custom unit with the unit editor and you can adjust all the values there... or do you want the characteristics to change after the map has been started? you could probably do this just with triggers... |
| 07-20-2003, 06:24 PM | #3 | |
yes wana do it Quote:
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| 07-20-2003, 06:28 PM | #4 |
what if you made a custom unit and in-game, replaced the regular unit with the custom unit so it appears that the unit is changing...? |
| 07-20-2003, 06:39 PM | #5 |
and if i wana a rigger that every time a unit kills an enemy then it gains +1 dmg shall i make 50000 custom units ? emote_sweat and if the guy kills 50001 units :ggani: |
| 07-20-2003, 06:53 PM | #6 |
haha good point... i have no idea what you shoud do |
| 07-20-2003, 07:54 PM | #7 |
I'm not even sure that this is possible (I assume it is), but just some food for thought. Perhaps you could give said hero an item that initially ups damage by 0. After each kill, change the item's effect? The best part about this, I think is that you get a neat little "15-35 +17" thingy going on, rather than the "32-52" thing... just a prettier way of doing it. You could even find a storyline way of doing it, I suppose, like the soul-eating sword in Shinobe or something. Idunno, describe what you need, and we'll see. -Slinky |
| 07-21-2003, 12:37 AM | #8 |
You can only change very few of those values via JASS. But what you could do is make a trigger that amplifies the damage done based on the amount of kills. |
| 07-21-2003, 09:51 AM | #9 | ||
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