HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Dark Crescent position Making Heroes

07-21-2003, 12:54 AM#1
FyreDaug
Either PM me, email [email protected] or post here. Each hero needs to have a name, a short description and a list of 8 abilities. Ranged/Melee

The good ones will be accepted, keep the style to a Diablo II era.
07-21-2003, 01:15 AM#2
yoda_24
Thorin Longshot

Dwarven Special Forces Commando (DSFC) (rifleman model)

Proximity Mine - The DSFC places a mine on the ground that does X damage to units in Y area of effect

Sniper Shot - The DSFC uses his sniper rifle to shoot far away targets.

Advanced Rifle Clip - The DSFC's rifle is equiped with a clip enabling him to shoot faster (increases attack speed)

Kevlar Vest - Increases the DSFC's armor.

Depleted Uranium Bullets - The bullets the DSFC uses are made of depleted uranium causing them to deal damage to targets over time (perhaps poison sting/poison arrows)

Sachel Charge - The DSFC places a sachel charge on the ground and can detonate it at any time. The sachel charge is invisible.

Camolauge - The DSFC digs a hole and puts a top on the hole then climbs in and shoots at targets from the safety of his hole. (burrow ability)

Nuclear Strike - The DSFC targets an area with a laser and a nuclear warhead homes in on the target and detonates causing wide spread destruction.


...so its not exactly diablo 2 era but it could be transformed into diablo 2 era... just make everything magical instead of technilogical
07-21-2003, 01:46 AM#3
ThePredator1987
Name: Lorric Duvub
Class: LightBlader

Much like a ranger, the light blader is hardley ever seen due to his unreal speed and mastery of his weapon. Lorric hails from his kingdom as a mercenary ready to fight for whicever cause due to the death of his while family by his crazed father.

Sword Stab: Thrusts sword into enemy causing 75 initial damage and causing 5 damage every second after for 5 seconds.

Knife Throw: Throws a small knife at an enemy causing 25 damage and stunning the target for 3 seconds.

Sword Mastery: Passivly increases the LightBladers damage by 5% and attack speed by 5%.

Blade Frenzy: Increases the LightBladers attack and movement speed by 10 percent but decreases accuracy by 5 percent.

Meditation: Causes the LightBlader to become idle for 16 seconds but in doing so increase his armor by 60% and heals lost hitpoints 25 a second.

Poison Blade: Passivly causing all of the lightbladers attacks to poison the target for 2 seconds causing 5 damage per second.

(Ultimate)Skill Mimic: Replaces this skill with a random enemy spell for 30 seconds while at the same time removing your opponents spell for 30 seconds.

(Ultimate)Sword Rage: The targeted enemy is attack multiple times by the LightBlader causing 30 damage for every succesful hit (10 hits)
07-21-2003, 01:56 AM#4
Pesmerga
Palasade Champion (no proper name yet)
>>>Mighty paladin that defends all that in the name of the light. His very presence sooths those around him and gives hope in the darkest of times. Using his sheilds as weapons and wisdom as guidance, he leads a very powerful company into the most dangerous of places.

Palasade Wall >>> Raises a wall of light to thwart enemies of dark. Those who are foolish enough to try and cross it feel the anquish of holy.

Shield of Barbs >>> Creates a wall around the caster that causes a chance to stun to those who attack it. The wall has an ammounted HP and can be destroyed. It lasts until it IS destroyed.

Allegiance Aura >>> Creates a pact within surrounding allies. All those that attack these allies will undergo a chance to convert to the allies side for an ammounted time. The chance is very low, but the effect is worth it.

Bright Aegis (Ultimate)>>> When cast, it hails down beams of light within the AoE and damages enemies of dark and heals allies of light.

Emblem Armor (Passive)>>> Raises HP, HP regeneration, and Defense.

Safeguard >>> Creates a wall around a targeted unit. That unit cannot move or attack (if melee) but can still cast spells. This unit canno be attacked by melee but only ranged and magic.

Wave of Walls >>> Sends forth walls of magic that stun and damage those unlucky enough to be in the way.

Vindictive Hammer (Ultimate, or not)>>> Caster throws a mighty hammer of light. This hammer does 50 base damage but it multiplied by the number of defense the targeted unit has.
07-21-2003, 03:30 AM#5
ThePredator1987
Name: Jaren Jandorf
Class: Unseen Thief

Training as a thief his whole life, Jaren is one of the few thiefs that can actually steal pretty much anything from anyone without the prey realizing what happened.

Steady Hands: Passive - Increases the Thiefs attack rate by 5%

Sneaky Movements: Passive - Increases the Thiefs movement speed by 5%

Heart Stab: Thrusts the thiefs knife into an opponents chest causing 100 damage and hase a 1% chance to cause instant death.

Shadow Hide: Makes the thief permanently invisable for 10 seconds. Has a 60 second cooldown.

Thief Arts: Permanently increases the thiefs agility by 5 per level.

Knife Play: Increase the thiefs damage and attack speed by 5% but decreases his armor and movement speed by 5% for 15 seconds.

(Ultimate) Item Steal: Steals a random item from an enemy hero. If the thief is killed the item is dropped. (This goes for all items within the thief possession, even items that weren't stolen. -only while this ability is learned)

(Ultimate) Benadict Arnold: Causes the thief to become invulnerable and allowing the enemy to see what he sees, however allows him to see what the enemy sees. (lasts 20 seconds)
07-21-2003, 03:58 AM#6
Lt247
Name: Ged
Class: Warlock (good fighter and spell caster)
Ranged/Melee
model: Medivh suits the character well with the cloak and staff

Geds thirst for magic is as great as his thirst to fight. After taking a great risk he trained to be a warlock. He is now very skill in the art of magic and melee combat.

Skill 1:
Summon FireElement:
Summons a Fireelement simular to the Water Element, however is slower, but has more damage and health.

SKill2:
Fireball:
Blast A fireball into a eneimies torso, 75 inital damage, and burn damage depending on strngth of spell, burn damage spans over 10 seconds.

Skill3:
Hardened Staff:
Uses magic to harden casters staff for 35 seconds, increases damage by 35% slows attack by 10%

Skill4:
Cloak Of dusk:
Makes Caster invisible for 30 seconds, while activated increases mana and Health regen by 10 %

Skill5:
Jab:
Slams the top of the staff into enemys face, intial damage 150, stuns for 3 seconds.

SKill6:
Arcane Strength And Thought:
Permently increases strength and Intellegence.

Skill7(Fighting Ultimate):
Transformation:
Transforms the caster into into a target units body. (ie, targets a rock golem, turns into a rock golem) increased stats, damage health, mana for 60 seconds, however cannot cast while in this form, can switch back to warlock form at anytime.

Skill8(Casting Ultimate):
HellFire:
Summons the Fires of hell to burn enemies, 250 dmg per second for 5 seconds, then 10 dmg per seconds for 3 seconds.



uh i want to tweak things but i dont have time i gtg right now, hope u enjoy ill fix him up later
07-21-2003, 07:17 PM#7
FyreDaug
Sounds good guys, keep em coming, you don't have to stop at just 1.
07-21-2003, 08:06 PM#8
Lt247
is there a limit on the number of ideas we can put forward??
07-21-2003, 08:14 PM#9
ThePredator1987
Name: Ganus Lavik
Class: Lownsome Magician

A travelling magican that was once a great holy mage. He is in tune with both holy and dark powers, but if forever forced to walk alone as a mutation of the powers of good and evil.

Dark Magic: Passive - Increases the Magicians rate of mana regeneration by 2% but decreases his rate of hit point regeneration by 2%

Dark Medican: Replenishes the Magicians Hit Points by 125 but causes the Magician's movement speed to be slowed by 50%.

Dark Earth: Any enemy unit withing range of the Magician has reduced movement speed by 90% and attack speed reduced by 5% (Really small area around the magician)

Flaming Hands: When cast upon an ally 'melee' unit, that units attack damage is increased by 30% and rate of attack by 20%, however that unit takes damage in intervals of 5. (lasts 20 seconds)

Holy Magic: Passive - Increases the Magicians hit points by 25 and mana by 20 for every level point on this skill.

Holy Curse: When used upon an enemy unit that unit takes direct damage based on that units base hit points. (30% of units base hit points) and completley drains the units mana.

Complete Control: Take control of an area of units for 30 seconds. (Heros and level 8+ creeps cannot be controlled)(No more then 8 units can be controlled at any time) During this time the magician cannot move or attack.

Painful Death: The targeted units takes 500 damage over 60 seconds at the end of which if the units is below 20% of its base hitpoints dies instantly.
07-21-2003, 08:33 PM#10
ThePredator1987
Name: Jack Dumond
Class: SpellSworder

Ice Sword: (Passive or Not, like POTM Arrows) Each of the SpellSworders attacks do an ice damage of 2 and slow the enemy 5%.

Fire Sword: (Passive or Not, Like above) Each of the Spellsworders attacks do a fire damage of 2 and start the enemy on fire for 2 seconds that cause 3 damage a second.

Lightning Sword: (Passive or Not, Like above) Each of the SpellSworders attacks cause lightning damage of 2 and cause 24 extra damage to summoned units.

Earth Sword: (Passive or Not, Like above) Each of the SpellSworders attacks cause a bonus of 2 damage and low the enemys attack speed by 2%

Poison Sword: (Passive or Not, Like above) Causes no extra damage but poisons the target for 5 seconds causing 3 damage a second.

--none of the spells above can be active at the same time--

Low Cut: attacks the enemys legs causing massive cuts damage the enemy 50 HP and slowing there movement speed by 10%.

Arm Cut: Attacks the enemys arm causing massive cuts damaging the enemy 50 HP and slowing there attack speed by 10%

(Ultimate)Death Pact: The selected unit and the SpellSworder become as one changing there HP to 700 and mana to 200. Should either one die the other shall as well.


Ok thats 4, i think i'm done for the day... maybe....
:D
07-21-2003, 09:14 PM#11
playamarz
Name : Malakai Drowhorn
Class : Wild Magick Wizard

History : Wild Magicians have been feared across the country as being the bearers of extremely powerful magicks. With the ability to handle wild or untamed magicks, they risk their lives at times to try and use them to their advantage.

Ability 1 : Mental Blast - A concentrated attack hones on the enemy unit and deals damage to the enemy's mana supply. As the level goes up, so does the amount destroyed. If the enemy does not have enough mana to destroy, the remaining amount will however, backfire against the caster.

Ability 2 : Wildfire - Spawns flames that spread around and are invulnerable.. Control the flames. Deals dmg/second depending on level of spell.

Ability 3 :

Ability 4 :

Ability 5 :

Ability 6 :

Ability 7 :

Ultimate : Nova Wisp - Create a wisp that when around enemy units will sap their mana by so many a second. When the wisp's mana supply reaches 500 or 1000, you have the option to then detonate the wisp... It deals damage in an area around the wisp then. The wisp does not have ay mana recharge.. And is rather weak however..

Will finsiht eh ideas when I get back from doing some recreational shit with my friends :) aka.. Working Out
07-21-2003, 10:03 PM#12
Cloud-Strife
Name: Lance Gigas
Class/Job Title: Mage Of The Storms/Storm Mage

Ability 1: Lightning Fist- Fires lightning outward at a target that also strikes any opponents nearby the original target.

Ability 2: Channel Energy- channels a pulse of energy into the target, draining them of their precious mana slowly. 10 mana per sec stolen at lvl 1.

Ability 3: Call Twister- summons 1 controllable twister that deals dmg to anyone close by and can toss up 1 unit at a time and incapacitate them during their time in the twister.

Ability 4: Storm Of The Berzerker- shocks the caster, causing them to go into a berzerking rage and increases their attack speed for 30 seconds, but at the cost of 10% of their life force.

Ability 5: Energy Field- The caster places a protective field around them that is generated by their mana, the field isnt as powerful as armor, but can be very useful in tight situations.

Ability 6: Enchantment Of Light (passive)- enchants the storm mage with the power of lightning in the form of a glowing orb. This orb adds additional damage and a small percentage of slow (5% at lvl 1, and may or may not increase through lvling). (Does not create an item in inventory).

Ability 7: Atom Scatter- The caster reverses the polarity of the target's body causing them to shift out of a completely physical form. This changes makes the target phyically immune, but magic becomes twice as deadly. Duration increases per lvl (And/or weakness to magic)

Ability 8: Fist Of The Heavens(ultimate)- A large storm is channeled, any opponent in the vicinity of the channeler will be struck by lightning and possibly stunned by the blast, thus forcing them unable to retreat.

Any changes to the skills/abilities that the creators of Dark Crescent wish to make are free to do so and I sincerely hope you will use at least part of this template in your project.
07-21-2003, 10:44 PM#13
ThePredator1987
I couldn't help myself I just need to get these ideas out of my head :D

Name: Sudo Di Kali
Class: Lo Rinaf (Martial Artists)

Hailing from the far east, Sudo is an advanced martial artist who refuses to use any weapons other then his hands and legs to attack. He contains knowledge from multiple cultures and even has magical ability's that were bestowed upon him by his father.

Energy Punch: attacks multiple enemy in a straight line dealing 75 damage directly to the enemy's (does not calculate armor)

High Jump: Allows the Lo Rinaf to jump an immense distance in the air allowing him to clear obsticles and even move in and out of battle.

Shadow Stich: the targeted enemy cannot move or attack for 10 seconds.

Double Kick: For 10 seconds allows the Lo Rinaf to attack with twice the damage.

Uppercut: Knocks the enemy uncouncous for 2 seconds and deals 100 damage.

Martial Arts Mastery: Passive - Increases the Lo Rinafs attack speed by 10%

(Ultimate) Bruce Lee Style: Passive - Allows Lo Rinaf to attack multiple enemy units around him with 100% of the same damage.

(Ultimate) Life Force Steal: the Lo Rinaf channels his energys and steals both life and mana from all enemy units around him. The Lo Rinaf is unable to move or attack during this ritual which lasts 15 seconds.
07-22-2003, 12:48 AM#14
Mech-Sheep
Destiny Prophet (Skinned Medivh)

Aura of the Truth: Weakening the true strength of the enemies, any units around the Prophet is slowed and loses damage. Every level increases the damage and slow factor.

Stone of the Gods: Using psychic powers, the Prophet creates a huge stone (a Resurrection Stone) and slams it against an enemy taking massive damage. Every level increases damage.

Lightning Sapphire: The Prophet creates a flying immovable gem that deals damage around it and also a deadly thunder shock. It can be destroyed. Every level increases the damage of the thunder shock, the damage around the sapphire, and the hitpoints of the L.S.

Noblemen of Rage: Creates a guardsman that has a weak attack, but 25% to do a lot of damage around the caster. Always have 1-1 damage. Every level increases the hitpoints and the damage of the casted passive skill.

Eye of Truth: Allows the Prophet to cast a spell around an area that renders all units there to be sharing vision with the Prophet. Every level increases the duration and area of effect.

Rain of Demise: Releasing the evil of the Prophet, within 3000 range of the Prophet, it deals weak damage, but random lightning bolts strike down on enemies and allies. Every level increases the duration and the damage of both lightning bolts and rain.

Time Pawn: All units within an area is stunned, including the Prophet. Every level increases duration of stun and area of effect.

ULTIMATE: Fatal Destiny: When casted, it is permenant on self (only casted on self). When the Prophet ides, it explodes, dealing massive damage within an area, create an invisible spirit, and 6 other spirits. The 6 spirits attack randomly, and being invisible, it cannot be attacked unless detected. The main spirit, however, is very slow movement, but it deals infinite damage. When it attacks a unit, the spirit instantly dies, but the dead unit becomes another spirit. It goes until the spirit is destroyed by detecting it.
07-22-2003, 01:22 AM#15
LeprechaunNinja
Leprechaun Ninja
Known merely as, "Leprechaun Ninja"
Race: Leprechaun
Profession: Ninja

Abandoned as a child, Leprechaun Ninja (whose name still remains a secret) was raised by a group of humans under a tyrannical ruler who kept a massive army of highly trained swordsmen to keep his peasants in check. Like many of his fellow villagers, Leprechaun Ninja entered a secret assassins organization to rid the land of its oppressive leader.

Abilities:

Sneak: Activation spell. Click to turn Leprechaun Ninja invisible and increase movement speed. Drains mana until deactivated.

Mischief: Creates multiple false images of Leprechaun Ninja.

Poison Cloud: Creates a cloud which poisons enemies in its radius.

Shamrock Shurikens: Throws a set amount of razor-sharp four-leaf clovers at random enemy units.

Backstab: Attack that drains mana. Adds damage modifier.

Pot O' Gold: Spends mana to create a pot o' gold. Whoever picks up the item gains x gold (the pot is made closest to Leprechaun Ninja so that he may have it first, but he may let other players pick it up).

Luck: Passive ability. Creates a chance that attacks made against Leprechaun Ninja will miss.

Rainbow Strike: Multiple rainbows shoot from Leprechaun Ninja. Each rainbow is composed of 6 colors (red, green, blue, yellow, purple, and orange).
The opponent the rainbow strikes first is inflicted with all 6 conditions. The rainbow then splits off into 6 seperate beam (a la chain lightning), one for each different color, striking another victim, which recieves only that condition.

Red condition: Target receives damage
Green condition: Target's movement rate is slowed
Blue condition: Target's attack rate is slowed
Yellow condition: Target is stunned
Purple: Target is poisoned and takes damage over time
Orange: Target's armor is decreased

All the values are up to you and what you think will be a good balance. Thanks for hearing me out ;)