| 07-21-2003, 03:18 PM | #1 |
I'm working on my own Naga mod, and one of the new heroes will be the Royal Guard- a versatile Strength-based hero (whose Intelligence and Strength eventually become even at level 10), who has a spell for every purpose- Summon Sea Elemental, a yet undecided spell- almost certainly a buff, Royal War Training (a passive skill which increases the Royal Guard's damage by 10%/20%/30% each level and his attack speed by 5%/10%/20% each level) and his ultimate- Tsunami, which creates a blast of water centered around the Royal Guard which deals 225 damage to surrounding enemy units with a large cooldown (like the Nova spell from Defense of the Ancients). He will also benefit from the Submerge upgrade (alongside another one of the new Naga heroes, the Slayer- a stealthy cobra-like assassin). Overall, the Naga heroes will be the Sea Witch (though I'll possibly revise her spells), the Royal Guard, the Slayer and either a Mur'gol hero, a turtle hero who specializes in siege (like the Tauren hero from Defense of the Ancients), a pure offensive spell hero or a Summoner. The Frost Bolt and Crushing Wave abilities from the campaign will be used by another unit or a hero. I have 2 questions: - Do you have any suggestions for the last remaining ability? I'm thinking of something unique, like a skill requiring him to co-operate with his summon (much like how the Brewmaster's Breathe of Fire and Drunken Haze work well together). Or possibly an offensive ability which requires ranks in Royal War Training. Maybe I will make War Training enable 3 other passive abilities to be learned (each having only 1 level), and the Royal Guard must choose one of the 3, each giving him a different bonus. - How do I do the War Training and Tsunami spells? I tried to base the War Training on Endurance Aura, but I only get the attack speed increase- I want War Training to increase his damage, not his movement speed like Endurance Aura does. So how do I make a passive ability which increases both his attack speed and damage? How do I do the Tsunami ultimate spell? Should I base it on Thunderclap with a new icon, no slowing, extra area of effect and damage? |
| 07-22-2003, 03:36 PM | #2 |
how about coral grab kind of like tangle roots but it dose mutple targets starts at 2, then gose 3 then 4 each dose little damage but it last for 30 make those unit unable to attack. |
| 07-22-2003, 11:03 PM | #3 |
