| 07-21-2003, 06:27 PM | #1 |
Anyone know if it is possible to attach terrain fog to the terrain instead of the camera? as is the fog is attached to the camera via the Z Start and Z End, but I want to attach it to the ground so I can make it look like a thick fog around the units feet rather than solely effecting distances from the camera. Also can anywon see density doing anything, the z start and z end work fine, but with the same distances i can have 0.01 density or 100 density with no noticeable difference, anyone know what density is supposed to do, if anything? |
| 07-23-2003, 05:23 PM | #2 |
Create a region, and then add fog to it. Is that what you're talking about? |
| 07-23-2003, 06:15 PM | #3 |
no he means what dry ice does, stays around your feet, think, shallow water but with a fog graphic |
| 07-23-2003, 07:08 PM | #4 | |
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Would be cool if this is possible :ggani: |
| 07-23-2003, 09:30 PM | #5 | |
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Far be it for me to put words in anybody's mouth but it sounds a lot like he's asking about "environmental" fog. If the issue is that it extends upwards too far, you can probably alter that in weather.slk. At least I know you could prior to tft/1.10. I'm not 100% sure how you'd do it now, but in that slk there is a field that lets you alter the z axis of the fog (and they're talking about the "true" z axis, not the "fake" one that is used in cinematic fog). Presumably, you could set that to a value like 25 or so, and make knee-level fog. Hope that helps. |
