| 07-21-2003, 07:37 PM | #1 |
***EDIT*** I finally fixed it... thx to all that helped...... E- a unit issue an order targeting an object C- (issued order) equals to ((Order(Void Spark)) <--- Ive also tried Shadow Strike and ShadowStrike. (which is the spell is based on) A- special effect- create speical effect (overhead) of (target unit of issued order) using Abilities\undead\blah blah blah The condition seems to be the problem.. Also Ive tried a different method with pic below explaining.. |
| 07-21-2003, 07:40 PM | #2 |
cant u set it as a target attachment in th object editor? works fine for most of my Abilitys. |
| 07-21-2003, 07:41 PM | #3 |
oops forgot pic |
| 07-21-2003, 07:41 PM | #4 |
The order name is shadowstrike. Dunno if its case sensitive or not. |
| 07-21-2003, 08:06 PM | #5 |
@Hodi... Do you mean to attach the sfx on the spell via art - target??? Well, I'm aware of that. I want 'more than 1' SFX on the target then just 1 SFX and it would allow me to do other skills such as steal an item from hero, etc.. @Sage the Mage... It doesnt seems to be case sensitive.. I've just tried shadowstrike and shadow strike.. both didnt work |
| 07-21-2003, 08:16 PM | #6 |
(Targeted Unit) hmm try to work around this with a (Picked Unit) on matching Conditions or whatever it´s called. |
| 07-21-2003, 11:15 PM | #7 |
I've tried (picked players) using pick all players in player group. but my options are specific player, allied of player, blah blah blah.. I cant set it to the target of a spell. Also tried pick all unit in unit group. my options are units in region, units owned by player etc... again, no option to set the target of a spell. |
| 07-21-2003, 11:25 PM | #8 | |
Maybe this helps Quote:
------ The source of this was made by Zoi I´m just using it for a Ability in my Campaign ------ hodi |
| 07-22-2003, 10:42 PM | #9 |
Quote: pick every unit in (units within 700 blah blah blah) I suppose that would work, but it would affect all units around the caster. I knew this, but I dont see a pick 'target unit of a spell' =( I dont that exists thx for the info and effort HoDi |
| 07-23-2003, 03:31 AM | #10 |
ACtually now that I seen what event you used in that pic I know what the trouble is. 'ability/spell' events don't generate targets. Only the orders 'unit is issued an order targeting a point' or unit is issued an order targeting an object' will generate targets. So what you need to do is have one trigger that looks like this, to capture your target... E: unit is issued an order targeting an object c: issued order equal to (whateveR) a: set variable = target unit of issued order. then for your enchanced spell actions you need a second trigger that detects exactly when the abilit is cast, or when it's done being cast, so that your extra actions don't trigger from halfway across the map. Trigger two looks like this... E: unit begincs casting an ability c: ability being cast = whatever A: Your enchanced actions. Remember to use your variables here. |
| 07-23-2003, 04:44 AM | #11 |
@UltraM..... 1 question on condition, issue order = () <------ the issue order of the spell name is what? the orginal spell name or the customized name??? I've used Void Spark (its customized name) and shadowstrike, shadow strike, ShadowStrike, Shadow Strike (spells orginal name) Your right, I can set variables for the target unit; but in this case there is no need to set variable because on the Action I can just set it to (target unit of issued order) My problem is the condition in this or by using the other method.. I cant specify the target of spell. Thx though |
| 07-23-2003, 01:08 PM | #12 |
This is Meteor Storm. Edited Blizzard that drops infernal meteors one time for big AoE dmg. Triggers add a crater at point of impact, which slowly repairs itself. Trigger One: Code:
Meteor Storm Start 1
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Issued order) Equal to (Order(blizzard))
Actions
Set MeteorStormTarget = (Target point of issued order)Trigger Two: Code:
Meteor Storm Start 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meteor Storm
Actions
Wait 0.85 game-time seconds
Environment - Create a 0.25 second Permanent crater deformation at MeteorStormTarget with radius 500.00 and depth 250.00
Wait 2.00 game-time seconds
Environment - Create a 10.00 second Permanent crater deformation at MeteorStormTarget with radius 500.00 and depth -250.00For the order name, use the name given in the field "Text - Order String - Use/Turn On" (ability editor) |
| 07-23-2003, 01:36 PM | #13 | |
Quote:
Thank YOu, thank YOu very much... That line was all I needed.. I always overlook that line when I edit spells, also because I had no idea what it did. Now I can do alot more 'pretty' lookin spells LoL *EDIT* thx to all that helped.. |
