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trigger?

07-21-2003, 07:44 PM#1
drezman
how do u make it so that a condition will happen to everyone but the triggering unit?
07-21-2003, 07:57 PM#2
CrimsonKissaki
if you want to make something affect everyone BUT the triggering player, use something like this ...

Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
IF - Conditions
(Picked unit) Not equal to (Triggering unit)
Then - Actions
--- do whatever you want to the units ---
Else - Actions
--- this is the triggering unit ---
Do nothing