| 07-21-2003, 07:44 PM | #1 |
how do u make it so that a condition will happen to everyone but the triggering unit? |
| 07-21-2003, 07:57 PM | #2 |
if you want to make something affect everyone BUT the triggering player, use something like this ... Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) IF - Conditions (Picked unit) Not equal to (Triggering unit) Then - Actions --- do whatever you want to the units --- Else - Actions --- this is the triggering unit --- Do nothing |
