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Model teamcolor and transparency

07-21-2003, 09:01 PM#1
Panto
Greetings.

In a given model, different meshes interpret alpha transparency in the skin in a different way.

There are several models that don't use much transparency and could benefit from having that mesh changed to use teamcolor instead. I was trying to identify which part of the model dictated what each mesh uses, but so far I haven't succeeded.

I thought that this
Quote:
Materials 2 {
Material {
Layer {
FilterMode Transparent,
TwoSided,
static TextureID 1,
}
}
Material {
Layer {
FilterMode None,
Unshaded,
TwoSided,
static TextureID 2,
}
Layer {
FilterMode Blend,
TwoSided,
static TextureID 1,
}
}
might be the area, but experimenting with changing around the FilterModes doesn't seem to be working the way I anticipated.

How would I go about doing this, then?
07-21-2003, 10:32 PM#2
MasterSlowPoke
One material is team color and the other is transparency. Switch the MaterialID on the Geoset.
07-22-2003, 04:21 AM#3
Panto
Thank you very much, MasterSlowPoke. It works a charm.