| 07-21-2003, 09:56 PM | #1 |
I've been trying to get units to fade but so far without any luck. I'm posting the following map in hopes that someone may be able to have a look at my code and see what i'm doing wrong... I also have a thread on this same trigger here: http://www.battle.net/forums/thread....t=10#post35744 |
| 07-21-2003, 11:56 PM | #2 |
u could make it so when u want the unit to fade give it shadowmeld then turn it into night... |
| 07-22-2003, 12:26 AM | #3 |
You can´t set a wait into a Loop Action even if it´s in another trigger. And also try to use something else than Map Init., maybe 1sec has elapsed. Ask in the Cinematic Board they´re more skilled at this I guess. |
| 07-22-2003, 02:27 AM | #4 | ||
Quote:
actually you can, just not in a units loop. Quote:
I had thought of this too but then I wouldn't get the fading effect, they just wink out when I add the ability, or change the time. Actually I was able to solve the problem with help on battle.net forum linked above, it turns out I had my statement loops inside out. Here’s the solution I was looking for just in case it can help someone else. |
| 07-22-2003, 02:27 AM | #5 | ||
Quote:
actually you can, just not in a units loop. Quote:
I had thought of this too but then I wouldn't get the fading effect, they just wink out when I add the ability, or change the time. Actually I was able to solve the problem with help on battle.net forum linked above, it turns out I had my statement loops inside out. Here's the solution I was looking for just in case it can help someone else. |
| 07-22-2003, 12:55 PM | #6 |
Umm, do you want him to fade? Look in animations... Just use waits or whatever, and change the animation of the unit with time, it could become a great effect. |
