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How can I make units fade? See attachment

07-21-2003, 09:56 PM#1
Shade2074
I've been trying to get units to fade but so far without any luck. I'm posting the following map in hopes that someone may be able to have a look at my code and see what i'm doing wrong...

I also have a thread on this same trigger here:
http://www.battle.net/forums/thread....t=10#post35744
07-21-2003, 11:56 PM#2
Vilex
u could make it so when u want the unit to fade give it shadowmeld then turn it into night...
07-22-2003, 12:26 AM#3
hodi
You can´t set a wait into a Loop Action even if it´s in another trigger.
And also try to use something else than Map Init., maybe 1sec has elapsed.
Ask in the Cinematic Board they´re more skilled at this I guess.
07-22-2003, 02:27 AM#4
Shade2074
Quote:
You can´t set a wait into a Loop Action even if it’s in another trigger.


actually you can, just not in a units loop.

Quote:
u could make it so when u want the unit to fade give it shadowmeld then turn it into night...


I had thought of this too but then I wouldn't get the fading effect, they just wink out when I add the ability, or change the time.

Actually I was able to solve the problem with help on battle.net forum linked above, it turns out I had my statement loops inside out.

Here’s the solution I was looking for just in case it can help someone else.
07-22-2003, 02:27 AM#5
Shade2074
Quote:
You can´t set a wait into a Loop Action even if it's in another trigger.


actually you can, just not in a units loop.

Quote:
u could make it so when u want the unit to fade give it shadowmeld then turn it into night...


I had thought of this too but then I wouldn't get the fading effect, they just wink out when I add the ability, or change the time.

Actually I was able to solve the problem with help on battle.net forum linked above, it turns out I had my statement loops inside out.

Here's the solution I was looking for just in case it can help someone else.
07-22-2003, 12:55 PM#6
Dead-Inside
Umm, do you want him to fade?
Look in animations... Just use waits or whatever, and change the animation of the unit with time, it could become a great effect.