HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Projectiles

07-22-2003, 12:16 PM#1
Bananamana
If you use the unit editor to slow down a units projectile attack speed, the projectile still causes damage upon reaching its target even if the target has moved away

Is there any way to stop this happeningemote_sweat ?



Download my first map, guns.wcm
07-23-2003, 11:53 AM#2
themicroant
I think i know what u mean. You want it so that when you are fired at if the target has moved it will miss. If this is what you want, change the unit attack type to artillery, but if you still want to use the rilflemen like you did you probably should use a different projectle art. It will be like a catapult missing a moving target.
07-25-2003, 12:05 PM#3
Bananamana
Quote:
Originally posted by themicroant
I think i know what u mean. You want it so that when you are fired at if the target has moved it will miss. If this is what you want, change the unit attack type to artillery, but if you still want to use the rilflemen like you did you probably should use a different projectle art. It will be like a catapult missing a moving target.


:D Brilliant Exactly what i needed. I have now put a slow bullet unit into my guns map available to download in my next string