| 07-22-2003, 02:44 PM | #1 |
K i have a simple little map set up that spawns 3 different sets of random units and amounts at different regions on my map... after they spawn they are suppose to move to a region inside my base and attack... example of my trigz- (players food used less than 5) conditions- init=true create (spawnamount)(level) of unittype(level) at random point in spawn region Move last created unit group to random point in base region set variable level + 1 etc etc for like 3 different spawn regions... but its not sending some of the units and it seems to be making more than what it is suppose to? any Ideas on what it is.... I think i have the integer array variable (spawnamount) set up wrong... hellllp meee... |
