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5 Questions 0 Answers =D

07-22-2003, 02:48 PM#1
hodi
OK some Questions came up while I was drawing my concept Arts (*g* ye that works better for me than just start mapping).

Question 1: How do I make a Dialog that looks like this:
________________________
|<<<<<<<<<<<<<<<<<<<<<|
|<<<<<<<<<Title<<<<<<<<<|
|<<<<<<<<<<<<<<<<<<<<<|
|BlaBlaBlaBlaBlaBlaBlaBlaBlaBla|
|BlaBlaBlaBlaBlaBlaBlaBlaBlaBla|
|BlaBlaBlaBlaBlaBlaBlaBlaBlaBla|
|<<<<<<<<<<<<<<<<<<<<<|
|<<<<<<<<<<<<<<<<<<<<<|
|<<Butt.1<<Butt.2<<Butt.3<<|
|_______________________|
edit:ignore the "<" emote_sweat

Butt.1 = Leads to a next Dialog
Butt.2 = Is a Dummy Button for a Trigger that restores the Unit
Butt.3 = Closes the Dialog

Question 2: Can I tell the Game Cache that a Secret has been found = true so u get something in one of the latter maps?

Question 3: Will enemy Heros(Computer) be able to use their custom Spells automatically? (without me doing a trigger that tells em to, or even write an AI)

(Next 2 are a lil bit more Cinematic / SFX based)
Question 4: How do I make a Ray of Light over a Building like the Light over the Temple in Black´n´White? Is there a Special Effect the looks like this and can be placed on a building (or unit with the model of a building)?

Question 5: How do I get Slow-Motion in my Cinematics?

Thx

hodi
07-22-2003, 03:00 PM#2
Vexorian
3) Computer Heroes can actually use custom spells but they need to have them learned, If you only need a preplaced hero to use a spell you can place him in the map and then change the levels of the spell, if the computer hero is supposed to get experience you need to make a trigger that learns a spell for him.

See this link: http://www.wc3campaigns.com/forums/s...t=learn+Custom

If you need help when making the heros to learn skills.
07-22-2003, 03:57 PM#3
l)ark_Link
Quote:
How do I get Slow-Motion in my Cinematics?


Simply change the units animation speed, and movement speed to something lower. Heh, if you change their animation speed, and nothing else, it will look like they are taking big strides if you dont change their movement speed....
07-22-2003, 04:06 PM#4
dataangel
Q1) 90% sure you can't make a dialog that looks like that, but I could be completely wrong. weaaddar or SuperIKI would know.

Q2) Store a real, and if they've found it, make the real 0, and if they haven't found it, make the real 1. Then in your later maps just check if the real is 1 or not.

Q3) Lord Vexorian is right, although if you DO make your own AI, the custom abilities you've made won't be available. This is a confirmed bug that should be fixed in a future patch.

Q4) I would put a region over the temple and give it the weather effect "Rays of Light." Or, if temples are built throughout the map (not preplaced) setup a trigger to create a Rays of Light weather effect over them when they're built.

Q5) Dark_Link is pretty much right, although if this is a singleplayer map I'd also recommend slowing down the gamespeed -- this way everything in the background (doodad animations, weather effects), not just yer characters, seems slower.
07-22-2003, 04:12 PM#5
l)ark_Link
Ya, i ment that too :)
07-22-2003, 04:18 PM#6
Mech-Sheep
Slowing down gamespeed = Also slowing down music (If I am wrong, just tell me)
07-22-2003, 04:21 PM#7
l)ark_Link
Your wrong. :)
07-22-2003, 04:24 PM#8
Mech-Sheep
Hmmmm... That's what others told me.
07-22-2003, 08:17 PM#9
hodi
Cool my post actually got replied =)
Thx for all the answers guys.

Quote:
Q2) Store a real, and if they've found it, make the real 0, and if they haven't found it, make the real 1. Then in your later maps just check if the real is 1 or not.

Hmm interessting, no experience with Game Cache tho, but would this work with some maps between the map where you found the secret and the map where you get the bonus?



Quote:
Q5) Dark_Link is pretty much right, although if this is a singleplayer map I'd also recommend slowing down the gamespeed -- this way everything in the background (doodad animations, weather effects), not just yer characters, seems slower.

THX !!! I didn´t know there was such an Trigger, some1 in the Cinematic Board once posted an idea to make it with :
0.02 sec elapsed pause game
0.01 sec elapsed unpause game
and so on and so on ... that´s why I thought there was no such trigger.


Quote:
Q4) I would put a region over the temple and give it the weather effect "Rays of Light." Or, if temples are built throughout the map (not preplaced) setup a trigger to create a Rays of Light weather effect over them when they're built.

It´s preplaced, is there nothing more intensiv? I want it to be seen by afar in the map =)
07-23-2003, 05:32 PM#10
hodi
Still need help with the Dialog, could some1 answer it or confirm that this is impossible ?

Or tell me what would come closest to my idea. I just need a title a little text and 3 buttons.


thx
hodi
07-23-2003, 10:24 PM#11
hodi
I´ll bump this till I get my answer, or a sadistic MOD delets it :////

Come on, are there no Dialog-Freaks around?