| 08-13-2002, 03:23 PM | #1 |
I'm working on a RPG-type game, and one thing I'd love to be able to do if possible is to use the critical strike or mana burn effect (the damage amount flashing on the screen) every time any unit deals damage (or even better, using a diferent color, healing too). Another possibility is to alter the existing critical strike properties so that it does normal damage 100% of the time. Can anybody tell me if there is a trigger for either of these things, or failing that, if I can alter the information in a particular file? For that matter, if anybody has already had this idea and incorporated it into a map, could somebody point me over to it? Thanks a lot. |
