| 07-23-2003, 04:32 PM | #1 |
Okay... The title definately doesn't really describe this very well.. But In the next couple of days.. I'm probably going to be building a site to hold all of the triggers and what they do. You will be able to search through for trigger names or trigger groups (player, unit, unit-group, etcetera), so that you can find out what a trigger does as well.. But I can't do this alone.. I will be making a PHP interactive login feature that will allow a couple of selected individuals enter in data throughout all of the database. Adding new triggers, changing trigger explanations, adding examples and all those good things. Under each trigger, the person's name will be given to ensure that credit is given where it is due. If you wish to join up and help all those who need trigger help. Please sign-up below, e-mail me : [email protected] or pm me as soon as possible. |
| 07-23-2003, 06:11 PM | #2 |
Any comments, suggestions, complaints, grievances, anything? I will be working ont he site background some this week, possibly even today and tonight.. So.. Feedback would be nice :) |
| 07-23-2003, 07:27 PM | #3 |
i could probaly help with this it sounds likea good idea anyways |
| 07-23-2003, 07:36 PM | #4 |
yea its a great idea, i wud deffently use it :D ka pai |
| 07-24-2003, 02:21 AM | #5 |
Thanks for the feedback... I'm hoping to get every single GUI trigger covered.. Plus I'm hoping some JASS experts can come and fill in some information as well.. But I will have to see about that. I started a design concept for it, it's not going to be pretty, but mroe or less functional. |
| 07-24-2003, 05:27 AM | #6 |
I'll try to help with adding in data and descriptions. Sounds like a great idea for a database and could become a huge helper to the warcraft 3 modding/editting community. |
| 07-24-2003, 07:57 AM | #7 |
That's basically what I need Cloud.. And would love to have you on the team... When I get the beta site up.. I'll pm you asap... PM me a username and pass that you'd like to use.. Same with you OMEGA... Username and pass... :) Thanks guys |
| 07-24-2003, 08:42 AM | #8 |
sweet, can't wait for that site to come up cause im bad with triggers and always need help heh |
| 07-26-2003, 01:10 AM | #9 |
Glad to see some feedback... Well.. I'm going to be working on the actual databse system tomorrow night.. I had created a system a long time ago here.. http://www.fantom-stranger.com/~ment.../xtfd/xtfd.inc Just as a simple include file with text file interactivity as it's main gist.. It works awesome for what I need to use it for.. And I personally think it runs faster than mySQL. Anyways... I'll be sure to pop the link up then when I get it set up.. More trigger experts who have a little time here and there to write a small explanation, please apply in here, pm or e-mail : [email protected] |
| 07-26-2003, 01:17 AM | #10 |
i would like to help where ever possible because i know i could use some of those trig discriptions (are u doing events conditions and actions) PM if you want me to help |
| 07-26-2003, 01:29 AM | #11 |
Yeah man.. I'll need all the help I can get.. And yes there will be the 3 main sections.. I'm also hoping some JASS experts might be able to join up and enlighten it as well.. I could elaborate some on JASS.. But I think Sourceforge does a damn good job doing that anyways... :) Just send me a PM with your preferred Username and Pass.. and I'll get back to you when I gte it up and running. |
| 07-26-2003, 06:54 AM | #12 |
I will definitely help with this site! This is a good idea, and we can also include Common Trigger Scripts (mass attacking scripts, leaderboard scripts, and other scripts that are commonly requested) section. It would be great and I would love to help. :) Also I have excellent typing and English skills, so if you ever need anything re-written or re-vamped to be more readable and understandable, I could help with that as well ;) |
| 07-27-2003, 03:07 AM | #13 |
Cool deal man ! :) :D Just send me the username and pass you'd like to my pm box.. And I'll keep them there til the main frame is done.. Which shouldn't be too much longer. |
