| 07-23-2003, 08:44 PM | #1 |
I have had suprising bad luck at this. Here's what I've got: Attack1 Model: Marine Cooldown: 0.10 sec Attack Type: Missle Effect: Archmage Range: 600 Attack2 - NONE But all this does is look like a bunch of fast fireballs, not a flamethrower! Could someone explain to me how to recreate the flamethrower a la Nuclearass' Starship Troopers / FMVH Shade / Vietnam Flame trooper? Hakujin |
| 07-23-2003, 09:34 PM | #2 |
Try ummmmm using the chaos space orc firebat attack animation :) |
| 07-23-2003, 09:41 PM | #3 |
There are 2 ways: Either you use the Chaos Space Orc model without missile art, since the flame is a part of the attack animation. Or you use a missile art with some sort of flame, such as Serpent ward missile art, or the breath of flame target model (Abilities\Spells\Other\BreathOfFire\BreathOfFireDamage.mdl) these models for the missile arts are only found in TFT, if you have ROC, i reccomend the missile art of the Black Dragon, then set the attack speed to 0.01 seconds and the missile speed to somewhere between 200 and 500. This also looks very good, since but the problem is if you are going to use heroes or units, since all items that increase damage will totally rule with an attack speed like this. Edit: Use this together with 1)ark-1)ragon's method to avoid the problem with greatly increasing damage if it is for a Hero... |
| 07-23-2003, 09:42 PM | #4 |
*sigh* ok post ur map and il make it fast as ****... it is kinda hard to do...u migth not understand if i tell u or maybe u will...u gotta have attack type being both and set the attack type 1 cooldown be 1.00 and then attack type 2 being 0.10 then ummm... lol i forgot il go look...en wayz try that |
| 07-23-2003, 09:59 PM | #5 |
nooo thats all wrong!!!! you gotta turn off attack one and only use attack 2. attack 2 can have any cooldown... i htink... while attack 1's cool down is limited to a certain amount... |
| 07-23-2003, 10:05 PM | #6 | |
Quote:
I don't believe you are correct... |
| 07-23-2003, 10:30 PM | #7 |
ok i got it right now... first enable "both" for attack types and set attack number 1's projectile speed to 1500 and set number2's to 1000 then set 1's cooldown to 1.00 and 2nd to 0.10 ansd that should do it if its not right try swicthing 1500 and 1000 around or swicht 0.10 and 1.00 around |
