| 07-23-2003, 09:54 PM | #1 |
Well I Tried a bunch of different things but I cant seem to make it work. Here's what I want. A 3 lvl moon glaive skill that increases the number of targets the bounce can hit per level. I've tried making the bounce ability a hero skill, and dependent on the moon glaive upgrade, and no dice. I even modified the hero's attack to reflect the huntress's, and nothing. It wont do what I want it to. I I tried modifying the actual upgrade too. That doesn't work either. So if anybody knows the secret of how to do it, please lemme know... |
| 07-24-2003, 02:16 AM | #2 |
Hmm.. Maybe you can take a spell such as chain lightning and work in a new projectile art? |
| 07-24-2003, 02:55 AM | #3 |
You could yes, and I have a pretty good idea how to do it, but I want it to be a passive. |
| 07-24-2003, 04:47 PM | #4 |
boomp... I'm sure I'm not the only one that wants to know this... |
| 07-24-2003, 07:22 PM | #5 |
i tried it with cain ligthin it dont work i wanted to make a similar ability |
| 07-25-2003, 01:13 AM | #6 |
It's not too complicated, but you need a trigger to get it to work. Make Moon Glaive a Level 3 spell as you would. The data fields are irrelevant. The skill is just so the Hero can "learn" the Upgrade Moon Glaive ability, which will have the effect. Next, edit the upgrade "Upgrade Moon Glaive" to have 3 levels, with a bounce increment of "1". Now you'll need a trigger to detect when a Hero learns the skill "Moon Glaive". Whenever it learns the spell, set the value of "Upgrade Moon Glaive" to either the current level of the Hero's spell or current research level + 1. There are some limitations of this, however. The player must only have one Hero that has this ability and/or uses "Upgrade Moon Glaive" (You can make custom variants of the upgrade if you want multiple Heroes to have different types of bouncing attacks like this). Also, a Tome of Retraining will completely throw off the system and will not remove the Upgrade Moon Glaive upgrade from the Hero. As long as you don't need Tomes of Retraining or multiple Heroes of the same type, this method should work. |
| 07-25-2003, 04:01 AM | #7 |
Oh hey, you're from bucks count Shvegait? I'm from Philly myself. :) Anywho, ya I did try something like that, with a trigger that would upgrade the modified moon glaive ability, and then give it to the hero, and it didn't work for some reason... All I have to change is the incriment field? I don't have to modifiy the hero's max targets field or anything like that? Isn't there another field in the upgrade ability called 'base targets' or something like that? |
| 07-25-2003, 04:59 AM | #8 |
Make sure that the Hero has the Upgrade Moon Glaive ability in the "Upgrades Used" list. You'll also need the Full Damage splash radius and Damage Loss Factor to be similar to the Huntress (non-zero... well, maybe damage loss factor can be 0). Targets Base is the # of additional targets you get from the upgrade at level 1. Targets Increment is the # of additional targets you get from every level of the upgrade above level 1. So if you wanted the Moon Glaive to do 1 bounce/2 bounces/3 bounces, just set the Base to 1 and the Increment to 1. The Hero can start with a max # of targets of 1 and the upgrade will still work. It should work. I tested it earlier today (because I was skeptical at your intial post ). Keep trying. It might just be some little bug in your upgrading trigger.Southeast PA rules! :D |
| 07-25-2003, 07:59 AM | #9 |
Finnally got it. There was 2 things I was doing wrong. 1 I didn't have moon glaive in the upgrades used field, and 2, I didn't have moon glaive itself as a hero ability. After I changed those fields it worked like a charm. Thanks man. SE PA!!:D |
