| 07-23-2003, 11:14 PM | #1 |
1.) I am creating a map and I want it to involve sea-fairing battles, so I made it so each races builder can build that races ship yard... Works fine for night elves and orcs... problem is humans and undead have too many buildings so the ship yard replaces those races shop type buildings.... Is there a way around this without creating a second peasant for the race? 2.) I am making a tier 2 for Naga race... You can upgrade the Temple of Tides into a Temple of Tsunamia "uses the same graphic" and the second tier is required to get the naga's third upgrades and Naga Royal Guards, Dragon Turtles and the sirens second upgrade. All the unit requirements work perfectly fine... But I am having a problem with the upgrade requirements... I went to the upgrade tabs and changed it so that the third level of coral blades and scales requires a Temple of Tsunami... But for some reason it isn;t working. I am still able to upgrade for the third time without upgrading to a temple of Tsunami... Can anyone help with the two questions above? |
| 07-23-2003, 11:55 PM | #2 |
A.) Right off hand, I'm not sure whether all of the slots are taken for the acolyte in his "summon building" interface. If there IS an empty slot, it's completely possible. You just gotta mess around with the "Art - Button Position" fields to put it in that slot. If not, you're screwed. B.)Go into your object editor, and go to upgrades. Then go into the "special" folder. Coral Blades and Scales should be there. Check the field that says: Level 3 - Techtree - Requirements Put your Temple of Tsunami in there. Since I haven't tried it myself, I'm not 100% sure if it'll work, but that'll probably do the trick. |
| 07-24-2003, 01:00 AM | #3 |
a.) Nope, all slots are filled, so I am guessing that means it can't be done? b.) Thats EXACTLY what I had done before hand, and it didn't work. I can still upgrade them without the Temple of Tsunami for some reason. |
| 07-24-2003, 02:28 AM | #4 |
A.) I think you're screwed there. Unless you're willing to sacrifice a ud and human building, you're gonna have to create a new unit builder. B.) Strange, and weird. I dunno then. |
| 07-24-2003, 03:37 AM | #5 |
Make sure the "Check Dependencies" field of the skills is set to True. |
| 07-24-2003, 08:20 AM | #6 |
These are upgraded though, not skills, there is no such field under upgrades. |
| 07-24-2003, 11:07 AM | #7 |
You could make a trigger so that when the uprgrade is done researching it gives all the units orf the appropriate type their abilities/enhancements |
